I need a java data structure/solution that meets these requirements. What best fits these?
1) Object's insertion order must be kept
2) Object's must be unique (These are database objects that are uniquely identified by a UUID).
3) If a newer object with the same ID is added, the older version of the object should be over-written/removed
4) The Solution should be accessible by many threads.
5) When the first object added to the Structure is read/used, it should be removed from the data structure
There are a couple of possibilities here. The simplest might be to start with a LinkedHashSet. That will provide you with the uniqueness and predictable ordering that you require. Then, you could wrap the resulting set to make it thread-safe:
Set<T> s = Collections.synchronizedSet(new LinkedHashSet<T>(...));
Note: Since a Set doesn't really define a method for retrieving items from it, your code would have to manually invoke Set.remove(Object).
Alternatively, you could wrap a LinkedHashMap, which does provide a hook for the delete-on-read semantics you require:
class DeleteOnReadMap<K, V> implements Map<K, V> {
private Map<K, V> m = new LinkedHashMap<K, V>();
// implement Map "read" methods Map with delete-on-read semantics
public V get(K key) {
// ...
}
// (other read methods here)
// implement remaining Map methods by forwarding to inner Map
public V put(K key, V value) {
return m.put(key, value);
}
// (remaining Map methods here)
}
Finally, wrap an instance of your custom Map to make it thread-safe:
Map<K, V> m = Collections.synchronizedMap(new DeleteOnReadMap<K, V>(...));
My thought is something like the following:
Collections.synchronizedMap(new LinkedHashMap<K, V>());
I think that takes care of everything except requirement 5, but you can do that by using the remove()
method instead of get()
.
This won't be quite as efficient as a ConcurrentMap
would be - synchronization locks the entire map on every access, but I think ConncurrentMap
implementations can use read-write locks and selective locking on only part of the map to allow multiple non-conflicting accesses to go on simultaneously. If you wanted, you could probably get better performance by writing your own subclass of some existing Map
implementation.
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