I mean why does std::make_tuple
exist? I know that there are situations where the function reduces the amount of characters you have to type because you can avoid template parameters. But is it the only reason? What makes std::tuple
special that the function exists while other class templates haven't such function? Is it only because you may use std::tuple
more often in such situations?
Here are two examples where std::make_tuple
reduces the amount of characters:
// Avoiding template parameters in definition of variable. // Consider that template parameters can be very long sometimes. std::tuple<int, double> t(0, 0.0); // without std::make_tuple auto t = std::make_tuple(0, 0.0); // with std::make_tuple // Avoiding template parameters at construction. f(std::tuple<int, double>(0, 0.0)); // without std::make_tuple f(std::make_tuple(0, 0.0)); // with std::make_tuple
But like written above, you don't have a function like this for many other class templates.
std::make_tupleCreates a tuple object, deducing the target type from the types of arguments. For each Ti in Types... , the corresponding type Vi in VTypes... is std::decay<Ti>::type unless application of std::decay results in std::reference_wrapper<X> for some type X , in which case the deduced type is X& .
make_tuple() :- make_tuple() is used to assign tuple with values. The values passed should be in order with the values declared in tuple. // C++ code to demonstrate tuple, get() and make_pair() #include<iostream> #include<tuple> // for tuple.
std::tie. Constructs a tuple object whose elements are references to the arguments in args , in the same order. This allows a set of objects to act as a tuple, which is especially useful to unpack tuple objects.
Because you cannot use argument deduction for constructors. You need to write explicitly std::tuple<int, double>(i,d);
.
It makes it more convenient for creating a tuple and passing it to another function in one-shot.
takes_tuple(make_tuple(i,d))
vs takes_tuple(tuple<int,double>(i,d))
.
One less place to change when the type of i
or d
changes, especially if there were possible conversions to between the old and new types.
If it were possible to write std::tuple(i,d);
, make_*
would (probably) be redundant.
(Don't ask why here. Maybe for similar reasons why syntax A a();
does not invoke a default constructor. There are some painful c++ syntax peculiarities.)
UPDATE NOTE: As Daniel rightly notices, c++17 will be enhanced, so that template argument deduction will work for constructors, and such delegation will become obsolete.
We can find a rationale for why we need make_tuple
and the various other make_* utilities in proposal N3602: Template parameter deduction for constructors which says (emphasis mine):
This paper proposes extending template parameter deduction for functions to constructors of template classes. The clearest way to describe the problem and solution is with some examples.
Suppose we have defined the following.
vector<int> vi1 = { 0, 1, 1, 2, 3, 5, 8 }; vector<int> vi2; template<class Func> class Foo() { public: Foo(Func f) : func(f) {} void operator()(int i) { os << "Calling with " << i << endl; f(i); } private: Func func; };
Currently, if we want to instantiate template classes, we need to either specify the template parameters or use a "make_*" wrapper, leverage template parameter deduction for functions, or punt completely:
pair<int, double> p(2, 4.5); auto t = make_tuple(4, 3, 2.5); copy_n(vi1, 3, back_inserter(vi2)); // Virtually impossible to pass a lambda to a template class' constructor for_each(vi.begin(), vi.end(), Foo<???>([&](int i) { ...}));
Note, the proposal is being tracked via EWG issue 60.
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