I am learning C# and came across the keyword module
. I would like to know what this module
keyword in C# is and how it is useful. For example, consider the below code:
[module: Test]
public class TestAttribute : Attribute
{
}
Modules provide abstraction, encapsulation, and information-hiding, making the large-scale structure of a program easier to understand. Careful design of modules also promotes software reuse, even in embedded systems programming. Unfortunately, C does not explicitly support modular programming.
The words "module" and "import" are very frequently used as identifiers. By having the preprocessor convert module headers and import directives to use the non-human-writable tokens module-keyword and import-keyword , any uses of "module" and "import" outside of those directives allow them to just be identifiers.
C++ Modules introduce a new type of translation unit called a module unit. The definition is fairly simple: A module unit is a translation unit that contains a module-declaration.
Definition of module 1 : a standard or unit of measurement. 2 : the size of some one part taken as a unit of measure by which the proportions of an architectural composition are regulated. 3a : any in a series of standardized units for use together: such as. (1) : a unit of furniture or architecture.
In your example module
is a way to specify the attribute usage, like this:
[module: CLSCompliant(true)]
int Method1() { return 0; }
It is also called attribute target:
The target of an attribute is the entity which the attribute applies to. For example, an attribute may apply to a class, a particular method, or an entire assembly. By default, an attribute applies to the element that follows it.
For the full list of C# attribute parameters check the official documentation.
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