Imagine I have the following:
CvMat* mat = cvCreateMat(3,3,CV_16SC3)
This is a 3x3 matrix of integers of channel 3.
Now if you look at OpenCV documentation you will find the following as the deceleration for cvMat:
typedef struct CvMat {
int type;
int step;
int* refcount;
union
{
uchar* ptr;
short* s;
int* i;
float* fl;
double* db;
} data;
union
{
int rows;
int height;
};
union
{
int cols;
int width;
};
} CvMat;
Now, I want to play around with the data.ptr, which is the pointer to the data stored in cvMat. However, I'm having a hard time understanding how the memory is layed out. If I have a 3 channel matrix, how does this work? For one channel its simple because it's just a simple matrix of MxN where M is rows and N is cols. However for 3 channel, are there 3 of these MxN matrix's?? Can someone show me how I would go about initalizing a 3 channel matrix via data.ptr and how to access these values please? Thank you.
2 Answers. Show activity on this post. cv::Mat is indeed like shared_ptr<> and should not be leaking properly allocated data.
OpenCV matrices cv::Mat and cv::Mat_ In OpenCV the main matrix class is called Mat and is contained in the OpenCV-namespace cv. This matrix is not templated but nevertheless can contain different data types. These are indicated by a certain type-number.
CV_64F is the same as CV_64FC1 . So if you need just 2D matrix (i.e. single channeled) you can just use CV_64F. EDIT. More generally, type name of a Mat object consists of several parts.
The Mat class of OpenCV library is used to store the values of an image. It represents an n-dimensional array and is used to store image data of grayscale or color images, voxel volumes, vector fields, point clouds, tensors, histograms, etc.
This webpage is an excellent introduction to OpenCV 1.1. I would recommend using the latest version, Open CV 2.0 which has a general Mat
class which handles images, matrices, etc. unlike OpenCV 1.1.
The above webpage has detailed the following methods for element access in multi-channel images:
Indirect access: (General, but inefficient, access to any type image)
For a multi-channel float (or byte) image:
IplImage* img=cvCreateImage(cvSize(640,480),IPL_DEPTH_32F,3);
CvScalar s;
s=cvGet2D(img,i,j); // get the (i,j) pixel value
printf("B=%f, G=%f, R=%f\n",s.val[0],s.val[1],s.val[2]);
s.val[0]=111;
s.val[1]=111;
s.val[2]=111;
cvSet2D(img,i,j,s); // set the (i,j) pixel value
Direct access: (Efficient access, but error prone)
For a multi-channel float image:
IplImage* img=cvCreateImage(cvSize(640,480),IPL_DEPTH_32F,3);
((float *)(img->imageData + i*img->widthStep))[j*img->nChannels + 0]=111; // B
((float *)(img->imageData + i*img->widthStep))[j*img->nChannels + 1]=112; // G
((float *)(img->imageData + i*img->widthStep))[j*img->nChannels + 2]=113; // R
Direct access using a pointer: (Simplified and efficient access under limiting assumptions)
For a multi-channel float image (assuming a 4-byte alignment):
IplImage* img = cvCreateImage(cvSize(640,480),IPL_DEPTH_32F,3);
int height = img->height;
int width = img->width;
int step = img->widthStep/sizeof(float);
int channels = img->nChannels;
float * data = (float *)img->imageData;
data[i*step+j*channels+k] = 111;
Direct access using a c++ wrapper: (Simple and efficient access)
Define a c++ wrapper for single-channel byte images, multi-channel byte images, and multi-channel float images:
template<class T> class Image
{
private:
IplImage* imgp;
public:
Image(IplImage* img=0) {imgp=img;}
~Image(){imgp=0;}
void operator=(IplImage* img) {imgp=img;}
inline T* operator[](const int rowIndx) {
return ((T *)(imgp->imageData + rowIndx*imgp->widthStep));}
};
typedef struct{
unsigned char b,g,r;
} RgbPixel;
typedef struct{
float b,g,r;
} RgbPixelFloat;
typedef Image<RgbPixel> RgbImage;
typedef Image<RgbPixelFloat> RgbImageFloat;
typedef Image<unsigned char> BwImage;
typedef Image<float> BwImageFloat;
For a multi-channel float image:
IplImage* img=cvCreateImage(cvSize(640,480),IPL_DEPTH_32F,3);
RgbImageFloat imgA(img);
imgA[i][j].b = 111;
imgA[i][j].g = 111;
imgA[i][j].r = 111;
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