There is a fixed overhead associated with a .NET object as more fully outlined in this SO question: What is the memory overhead of a .NET Object being 12 or 24 bytes depending on whether you are in a 32 bit or 64 bit process.
That said, basic value types like int, double, boolean
, etc incur no overhead because they are Value Types.
Where does that leave custom struct
types that you put together in your application? On the one hand, they are value types like int, double, boolean
above [so should not incur overhead] but on the other hand they derive indirectly from System.Object
and so should (technically) incur overhead.
Structure Padding Processor doesn't read 1byte at a time from memory.It reads 1 word at a time. In 32 bit processor, it can access 4 bytes at a time which means word size is 4 bytes. Similarly in a 64 bit processor, it can access 8 bytes at a time which means word size is 8 bytes.
Yes, it can cause some small memory overhead, but it's rarely an issue except in cases for which using individual variables isn't a good choice. Unless you are working on an embedded system with very little memory, a few bytes of padding in a single struct isn't terribly important.
Most importantly, a struct unlike a class, is a value type. So, while instances of a class are stored in the heap, instances of a struct are stored in the stack.
From what I've read, a struct should only be used if it's 16 bytes or less; otherwise it should be a class.
The size of a struct is determined by the sum of the sizes of its fields plus the padding between the fields that get them aligned properly, plus padding at the end of the struct that ensures that they are still aligned properly when the struct is stored in an array.
So, for one, a struct is not entirely unlikely to contain a field of a reference type. Like a string. In which case the struct is going to be larger since references are pointers under the hood, taking 8 bytes instead of 4.
The padding is the much sneakier detail. In 32-bit mode, variables cannot count on an alignment better than 4. An issue with double
and long
, 8 byte types that can easily get mis-aligned. Notably affecting perf of a 32-bit program, if a double is misaligned across an L1 cache boundary line then a read or write can be 3x as slow. Also the core reason that these types are not atomic in the C# memory model. Not an issue in 64-bit mode, the CLR then must and does provide an alignment guarantee of 8.
Nevertheless, the CLR does attempt to give such struct members proper alignment in 32-bit mode, even though the struct itself is not guaranteed to be aligned. Otherwise a side-effect of structs having an implicit [StructLayout(LayoutKind.Sequential, Pack=8)]
attribute. An oddity in the CLR source code, the C++ statement that does this has no comment. I suspect it was a quicky fix for less than stellar unmanaged interop perf, keeping structs blittable is pretty important to speed.
You'll however not always get this, the CLR gives up if the struct contains a member that is itself a struct that does not have sequential layout. Notably this happens for DateTime
and DateTimeOffset
, the programmers who wrote them applied the [StructLayout(LayoutKind.Auto)] attribute on them for very mysterious reasons. In the case of DateTimeOffset likely to be a copy/paste bug. Layout of your struct will now be unpredictable, it becomes LayoutKind.Auto as well and the CLR re-arranges fields to minimize the struct size. This can cause extra padding in x64 mode.
These are obscure implementation details that you should never fret about.
You may have some overhead with fields' alignments:
https://msdn.microsoft.com/en-us/library/system.runtime.interopservices.structlayoutattribute(v=vs.100).aspx
E.g.
public struct Test {
public Byte A;
public long B;
}
will be of size 16 bytes on 64-bit process and 12 bytes on 32-bit process correspondingly (when we could expect 9 bytes only);
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