Align or alignment is a term used to describe how text is placed on the screen. For example, left-aligned text creates a straight line of text on the left side of the page (like this paragraph). Text can be aligned along the edge of a page, cell, div, table, or another visible or non-visible line.
A memory address a is said to be n-byte aligned when a is a multiple of n (where n is a power of 2). In this context, a byte is the smallest unit of memory access, i.e. each memory address specifies a different byte.
Alignment refers to the arrangement of data in memory, and specifically deals with the issue of accessing data as proper units of information from main memory. First we must conceptualize main memory as a contiguous block of consecutive memory locations. Each location contains a fixed number of bits.
For compatibility with Microsoft Windows compilers, GCC supports a set of #pragma directives which change the maximum alignment of members of structures (other than zero-width bitfields), unions, and classes subsequently defined.
Before answering, I would like to give you some data from Wiki
Data structure alignment is the way data is arranged and accessed in computer memory. It consists of two separate but related issues: data alignment and data structure padding.
When a modern computer reads from or writes to a memory address, it will do this in word sized chunks (e.g. 4 byte chunks on a 32-bit system). Data alignment means putting the data at a memory offset equal to some multiple of the word size, which increases the system's performance due to the way the CPU handles memory.
To align the data, it may be necessary to insert some meaningless bytes between the end of the last data structure and the start of the next, which is data structure padding.
gcc provides functionality to disable structure padding. i.e to avoid these meaningless bytes in some cases. Consider the following structure:
typedef struct
{
char Data1;
int Data2;
unsigned short Data3;
char Data4;
}sSampleStruct;
sizeof(sSampleStruct)
will be 12 rather than 8. Because of structure padding. By default, In X86, structures will be padded to 4-byte alignment:
typedef struct
{
char Data1;
//3-Bytes Added here.
int Data2;
unsigned short Data3;
char Data4;
//1-byte Added here.
}sSampleStruct;
We can use __attribute__((packed, aligned(X)))
to insist particular(X) sized padding. X should be powers of two. Refer here
typedef struct
{
char Data1;
int Data2;
unsigned short Data3;
char Data4;
}__attribute__((packed, aligned(1))) sSampleStruct;
so the above specified gcc attribute does not allow the structure padding. so the size will be 8 bytes.
If you wish to do the same for all the structures, simply we can push the alignment value to stack using #pragma
#pragma pack(push, 1)
//Structure 1
......
//Structure 2
......
#pragma pack(pop)
packed
means it will use the smallest possible space for struct Ball
- i.e. it will cram fields together without paddingaligned
means each struct Ball
will begin on a 4 byte boundary - i.e. for any struct Ball
, its address can be divided by 4These are GCC extensions, not part of any C standard.
The attribute packed
means that the compiler will not add padding between fields of the struct
. Padding is usually used to make fields aligned to their natural size, because some architectures impose penalties for unaligned access or don't allow it at all.
aligned(4)
means that the struct should be aligned to an address that is divisible by 4.
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