One my thread writes data to circular-buffer and another thread need to process this data ASAP. I was thinking to write such simple spin
. Pseudo-code!
while (true) {
while (!a[i]) {
/* do nothing - just keep checking over and over */
}
// process b[i]
i++;
if (i >= MAX_LENGTH) {
i = 0;
}
}
Above I'm using a
to indicate that data stored in b
is available for processing. Probaly I should also set thread afinity for such "hot" process. Of course such spin is very expensive in terms of CPU but it's OK for me as my primary requirement is latency.
The question is - am I should really write something like that or boost
or stl
allows something that:
I think that my pattern is so general that there should be some good implementation somewhere.
upd It seems my question is still too complicated. Let's just consider the case when i need to write some items to array in arbitrary order and another thread should read them in right order as items are available, how to do that?
upd2
I'm adding test program to demonstrate what and how I want to achive. At least on my machine it happens to work. I'm using rand
to show you that I can not use general queue
and I need to use array-based
structure:
#include "stdafx.h"
#include <string>
#include <boost/thread.hpp>
#include "windows.h" // for Sleep
const int BUFFER_LENGTH = 10;
int buffer[BUFFER_LENGTH];
short flags[BUFFER_LENGTH];
void ProcessorThread() {
for (int i = 0; i < BUFFER_LENGTH; i++) {
while (flags[i] == 0);
printf("item %i received, value = %i\n", i, buffer[i]);
}
}
int _tmain(int argc, _TCHAR* argv[])
{
memset(flags, 0, sizeof(flags));
boost::thread processor = boost::thread(&ProcessorThread);
for (int i = 0; i < BUFFER_LENGTH * 10; i++) {
int x = rand() % BUFFER_LENGTH;
buffer[x] = x;
flags[x] = 1;
Sleep(100);
}
processor.join();
return 0;
}
Output:
item 0 received, value = 0
item 1 received, value = 1
item 2 received, value = 2
item 3 received, value = 3
item 4 received, value = 4
item 5 received, value = 5
item 6 received, value = 6
item 7 received, value = 7
item 8 received, value = 8
item 9 received, value = 9
Is my program guaranteed to work? How would you redesign it, probably using some of existent structures from boost/stl instead of array? Is it possible to get rid of "spin" without affecting latency?
Use mutex and condition objects, declared in boost/thread/mutex. hpp and boost/thread/condition. hpp. You can create a condition for each situation you want threads to wait for, and notify any waiting threads on the condition.
The JVM only starts 1 user thread, also called the "Main" thread.
If the consuming thread is put to sleep it takes a few microseconds for it to wake up. This is the process scheduler latency you cannot avoid unless the thread is busy-spinning as you do. The thread also needs to be real-time FIFO so that it is never put to sleep when it is ready to run but exhausted its time quantum.
So, there is no alternative that could match latency of busy spinning.
(Surprising you are using Windows, it is best avoided if you are serious about HFT).
This is what Condition Variables were designed for. std::condition_variable
is defined in the C++11 standard library.
What exactly is fastest for your purposes depends on your problem; You can attack it from several angles, but CVs (or derivative implementations) are a good starting point for understanding the subject better and approaching an implementation.
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