Summary:
I'm looking for the fastest way to calculate
(int) x / (int) y
without getting an exception for y==0
. Instead I just want an arbitrary result.
Background:
When coding image processing algorithms I often need to divide by an (accumulated) alpha value. The most simple variant is plain C code with integer arithmetic. My problem is that I typically get a division by zero error for result pixels with alpha==0
. However this are exactly the pixels where the result doesn't matter at all: I don't care about color values of pixels with alpha==0
.
Details:
I'm looking for something like:
result = (y==0)? 0 : x/y;
or
result = x / MAX( y, 1 );
x and y are positive integers. The code is executed a huge number of times in a nested loop, so I'm looking for a way to get rid of the conditional branching.
When y does not exceed the byte range, I'm happy with the solution
unsigned char kill_zero_table[256] = { 1, 1, 2, 3, 4, 5, 6, 7, [...] 255 }; [...] result = x / kill_zero_table[y];
But this obviously does not work well for bigger ranges.
I guess the final question is: Whats the fastest bit twiddling hack changing 0 to any other integer value, while leaving all other values unchanged?
Clarifications
I'm not 100% sure that branching is too expensive. However, different compilers are used, so I prefer benchmarking with little optimizations (which is indeed questionable).
For sure, compilers are great when it comes to bit twiddling, but I can't express the "don't care" result in C, so the compiler will never be able to use the full range of optimizations.
Code should be fully C compatible, main platforms are Linux 64 Bit with gcc & clang and MacOS.
On current processors, integer division is slow. If you need to compute many quotients or remainders, you can be in trouble.
Dividing any number by itself will always result in the number one. Any number multiplied by zero equals zero. The rule we're learning about today might sound like the opposite of that last one: You can't divide any number by zero.
So, when something is divided by zero, mathematicians simply state that the answer is 'undefined'. This is not a totally abstract idea as you can see it in action in the real world. Computer programmers who accidentally divide by zero will get their code stuck in an infinite loop, for instance.
Inspired by some of the comments I got rid of the branch on my Pentium and gcc
compiler using
int f (int x, int y) { y += y == 0; return x/y; }
The compiler basically recognizes that it can use a condition flag of the test in the addition.
As per request the assembly:
.globl f .type f, @function f: pushl %ebp xorl %eax, %eax movl %esp, %ebp movl 12(%ebp), %edx testl %edx, %edx sete %al addl %edx, %eax movl 8(%ebp), %edx movl %eax, %ecx popl %ebp movl %edx, %eax sarl $31, %edx idivl %ecx ret
As this turned out to be such a popular question and answer, I'll elaborate a bit more. The above example is based on programming idiom that a compiler recognizes. In the above case a boolean expression is used in integral arithmetic and the use of condition flags are invented in hardware for this purpose. In general condition flags are only accessible in C through using idiom. That is why it so hard to make a portable multiple precision integer library in C without resorting to (inline) assembly. My guess is that most decent compilers will understand the above idiom.
Another way of avoiding branches, as also remarked in some of the above comments, is predicated execution. I therefore took philipp's first code and my code and ran it through the compiler from ARM and the GCC compiler for the ARM architecture, which features predicated execution. Both compilers avoid the branch in both samples of code:
Philipp's version with the ARM compiler:
f PROC CMP r1,#0 BNE __aeabi_idivmod MOVEQ r0,#0 BX lr
Philipp's version with GCC:
f: subs r3, r1, #0 str lr, [sp, #-4]! moveq r0, r3 ldreq pc, [sp], #4 bl __divsi3 ldr pc, [sp], #4
My code with the ARM compiler:
f PROC RSBS r2,r1,#1 MOVCC r2,#0 ADD r1,r1,r2 B __aeabi_idivmod
My code with GCC:
f: str lr, [sp, #-4]! cmp r1, #0 addeq r1, r1, #1 bl __divsi3 ldr pc, [sp], #4
All versions still need a branch to the division routine, because this version of the ARM doesn't have hardware for a division, but the test for y == 0
is fully implemented through predicated execution.
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