I have seen bits of Qt code that uses qDebug as if it were printf()
qDebug( format, ... );
Mostly i see it used like std::cout
qDebug() << "one " << var_one;
What is the difference in the usages and when is it correct/better to use one of the other? The Qt help online somehow seems to reference the function version but never explain it.
qDebug(pattern, object1, object2)
it's basically the old fashioned fprintf(stderr, pattern, object1, object2)
, as such you depend on compiler support to avoid - for instance - to crash your program with wrong patterns, like int x; qDebug("%s\n", x);
. Well, GCC catches this one, but the compiler cannot always know if the pattern is appropriate, I think.
I always use qDebug() << object << ...;
, as the documentation states
If you include QtDebug, a more convenient syntax is also available:
qDebug() << "Brush:" << myQBrush << "Other value:" << i;
With this syntax, the function returns a QDebug object that is configured to use the QtDebugMsg message type. It automatically puts a single space between each item, and outputs a newline at the end. It supports many C++ and Qt types.
you can pass most of Qt objects to qDebug() << ... and get them rendered in readable way
try for instance qDebug() << QTime::currentTime();
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