In .NET when debugging code, is there any difference between using Debug.Print
and Console.WriteLine
?
So, if you're talking about System. Console. WriteLine in both cases, there's no difference.
WriteLine(String)Writes a message followed by a line terminator to the trace listeners in the Listeners collection. public: static void WriteLine(System::String ^ message); C# Copy. [System.Diagnostics.Conditional("DEBUG")] public static void WriteLine (string message); C# Copy.
What Is Print Statement Debugging? Print statement debugging is a process in which a developer instruments their application with “printf” statements to generate output while the program is executing. The output generated helps diagnose issues within the program.
Writes the text representation of the specified objects, followed by the current line terminator, to the standard output stream using the specified format information. WriteLine(String) Writes the specified string value, followed by the current line terminator, to the standard output stream.
For debug tracing, the Debug class should be your choice. If your purpose of using Console.WriteLine is solely for debugging, you better use Debug.WriteLine. If you want to show a message to your user, you would use Console.WriteLine. Debug.WriteLine is only for the purpose of debugging your application.
VB.NET Console.WriteLine (Print) Print lines to the Console with Console.WriteLine. Call ReadLine and ReadKey to read input. Console. In VB.NET, Console.WriteLine prints a message to the console. And ReadLine will get user input. ReadKey () can handle key presses immediately. Syntax notes.
Writes the specified data, followed by the current line terminator, to the standard output stream. Writes a message followed by a line terminator to the trace listeners in the Listeners collection. Where Listeners is a List in Debug. A better example might be with a picture.
Debug.Print is there to an aid to you, the programmer. The debug class enables you to write debug outputs that the users can't see, and in addition provides tools to check your code through deliberate output. Debug writes the message to the Output > Debug.
Yes, Console.WriteLine
Writes the specified data, followed by the current line terminator, to the standard output stream.
Whereas Debug.Print
Writes a message followed by a line terminator to the trace listeners in the Listeners collection.
Where Listeners
is a List in Debug
.
A better example might be with a picture. Note that Console.WriteLine
ends up in the Console and the Debug.Print
ends up in the Output window for Visual Studio
However, the big difference is in concept rather than functionality. The Console.WriteLine is, as I mentioned, meant to be the output channel in console applications. Debug.Print is there to an aid to you, the programmer.
The debug class enables you to write debug outputs that the users can't see, and in addition provides tools to check your code through deliberate output.
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