I'm trying to give my iOS app the ability to transfer an object to another iOS device running the same app. The object is on the order a few thousand KB of memory. Does anyone have a suggestion as to how to do this? I am considering using FTP, but that seems a little messy. Does anyone have any suggestions on possibly using GameKit? Or something else?
GameKit would probably be your best bet. This link seems to go over it pretty well
As an alternative, I've found the SimpleNetworkStream example that apple gives an exact match as to what I want to do. Simple Peer to Peer file transfer might be the best solution.... It seems that people are having a lot of trouble transferring large data objects with GameKit.
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