I'm wondering if there is a better/inbuilt way, other than using a byte buffer and looping, to read from one stream and write it to another (in .NET). Generally this is done to apply a transform to a stream and move it on.
In this instance, what I am loading a file, putting it through a deflate stream and writing it out to a file (Error handling removed for simplicity):
byte[] buffer = new byte[10000000];
using (FileStream fsin = new FileStream(filename, FileMode.Open))
{
using (FileStream fsout = new FileStream(zipfilename, FileMode.CreateNew))
{
using (DeflateStream ds = new DeflateStream(fsout, CompressionMode.Compress))
{
int read = 0;
do
{
read = fsin.Read(buffer, 0, buffer.Length);
ds.Write(buffer, 0, read);
}
while (read > 0);
}
}
}
buffer = null;
Edit:
.NET 4.0 now has a Stream.CopyTo function, Hallelujah
There's not really a better way than that, though I tend to put the looping part into a CopyTo
extension method, e.g.
public static void CopyTo(this Stream source, Stream destination)
{
var buffer = new byte[0x1000];
int bytesInBuffer;
while ((bytesInBuffer = source.Read(buffer, 0, buffer.Length)) > 0)
{
destination.Write(buffer, 0, bytesInBuffer);
}
}
Which you could then call as:
fsin.CopyTo(ds);
.NET 4.0 now has a Stream.CopyTo function
Now that I think about it, I haven't ever seen any built-in support for piping the results of an input stream directly into an output stream as you're describing. This article on MSDN has some code for a "StreamPipeline" class that does the sort of thing you're describing.
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