Pressing space bar in game will make a character shoot, pressing space bar when a confirmation box is shown will make this box disappear and pressing space bar in a highscore form will add a space in an input box. In this example there are several events for the same key, but only one is fired at a time.
Is there a general (or specific for Javascript) method or way of programming to add events to a certain key, so they are only executed under certain circumstances?
Of course it can be done like this:
var inGame = true|false;
var inConfirmationBox = true|false;
function spaceBarHandler(){
if(inGame){ /*shoot*/}
else if(inConfirmationBox){ /*remove box*/}
}
document.onkeydown = function(){ /* call space bar handler if space bar was pressed */ };
But this is a very confusing way of programming, since specific actions are mixed together in a space bar handler function, which makes maintenance hard.
What is the best way to handle multiple events for one key, such that these events are only fired under certain circumstances?
How does a user generate multiple keydown events? Explanation: If the user holds the key down long enough for it to begin repeating, there will be multiple keydown events before the keyup event arrives. Pressing the key for long time results in multiple calls to the function onkeypress.
There are three different keyboard events in JavaScript: keydown : Keydown happens when the key is pressed down, and auto repeats if the key is pressed down for long. keypress : This event is fired when an alphabetic, numeric, or punctuation key is pressed down. keyup : Keyup happens when the key is released.
The keydown and keyup events provide a code indicating which key is pressed, while keypress indicates which character was entered. For example, a lowercase "a" will be reported as 65 by keydown and keyup , but as 97 by keypress .
KeyCode was deprecated because in practice it was “inconsistent across platforms and even the same implementation on different operating systems or using different localizations.” The new recommendation is to use key or code .
Functions are first-class objects in javascript, which makes them really powerful. Because of this, your problem can be solved very elegantly.
// the whole thing can be encapsulated
// into an object actually
function spaceBarHandler() {
var state = spaceBarHandler.state;
var actions = spaceBarHandler.actions;
// execute function if exists
if (actions[state]) {
actions[state]();
}
}
// spaceBar actions
spaceBarHandler.actions = {
shoot: function() {
// bang bang
},
removeBox: function() {
// do it...
}
};
// change current state from outside
// we are in the game
spaceBarHandler.state = "shoot";
// change current state from outside
// confirmation box is shown
spaceBarHandler.state = "removeBox";
All these cases will be handled by one function. If you want to extend with another case, you just add another function to the actions object. Notice how the whole thing is encapsulated into one object.
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