In .NET, the GetHashCode
method is used in a lot of places throughout the .NET base class libraries. Implementing it properly is especially important to find items quickly in a collection or when determining equality.
Is there a standard algorithm or best practice on how to implement GetHashCode
for my custom classes so I don't degrade performance?
It's my understanding that the original GetHashCode() returns the memory address of the object, so it's essential to override it if you wish to compare two different objects. EDITED: That was incorrect, the original GetHashCode() method cannot assure the equality of 2 values.
For example, the implementation of the GetHashCode() method provided by the String class returns identical hash codes for identical string values. Therefore, two String objects return the same hash code if they represent the same string value.
GetHashCode returns a value based on the current instance that is suited for hashing algorithms and data structures such as a hash table. Two objects that are the same type and are equal must return the same hash code to ensure that instances of System.
I usually go with something like the implementation given in Josh Bloch's fabulous Effective Java. It's fast and creates a pretty good hash which is unlikely to cause collisions. Pick two different prime numbers, e.g. 17 and 23, and do:
public override int GetHashCode() { unchecked // Overflow is fine, just wrap { int hash = 17; // Suitable nullity checks etc, of course :) hash = hash * 23 + field1.GetHashCode(); hash = hash * 23 + field2.GetHashCode(); hash = hash * 23 + field3.GetHashCode(); return hash; } }
As noted in comments, you may find it's better to pick a large prime to multiply by instead. Apparently 486187739 is good... and although most examples I've seen with small numbers tend to use primes, there are at least similar algorithms where non-prime numbers are often used. In the not-quite-FNV example later, for example, I've used numbers which apparently work well - but the initial value isn't a prime. (The multiplication constant is prime though. I don't know quite how important that is.)
This is better than the common practice of XOR
ing hashcodes for two main reasons. Suppose we have a type with two int
fields:
XorHash(x, x) == XorHash(y, y) == 0 for all x, y XorHash(x, y) == XorHash(y, x) for all x, y
By the way, the earlier algorithm is the one currently used by the C# compiler for anonymous types.
This page gives quite a few options. I think for most cases the above is "good enough" and it's incredibly easy to remember and get right. The FNV alternative is similarly simple, but uses different constants and XOR
instead of ADD
as a combining operation. It looks something like the code below, but the normal FNV algorithm operates on individual bytes, so this would require modifying to perform one iteration per byte, instead of per 32-bit hash value. FNV is also designed for variable lengths of data, whereas the way we're using it here is always for the same number of field values. Comments on this answer suggest that the code here doesn't actually work as well (in the sample case tested) as the addition approach above.
// Note: Not quite FNV! public override int GetHashCode() { unchecked // Overflow is fine, just wrap { int hash = (int) 2166136261; // Suitable nullity checks etc, of course :) hash = (hash * 16777619) ^ field1.GetHashCode(); hash = (hash * 16777619) ^ field2.GetHashCode(); hash = (hash * 16777619) ^ field3.GetHashCode(); return hash; } }
Note that one thing to be aware of is that ideally you should prevent your equality-sensitive (and thus hashcode-sensitive) state from changing after adding it to a collection that depends on the hash code.
As per the documentation:
You can override GetHashCode for immutable reference types. In general, for mutable reference types, you should override GetHashCode only if:
- You can compute the hash code from fields that are not mutable; or
- You can ensure that the hash code of a mutable object does not change while the object is contained in a collection that relies on its hash code.
The link to the FNV article is broken but here is a copy in the Internet Archive: Eternally Confuzzled - The Art of Hashing
As @cactuaroid mentions in the comments, a value tuple can be used. This saves a few keystrokes and more importantly executes purely on the stack (no Garbage):
(PropA, PropB, PropC, PropD).GetHashCode();
(Note: The original technique using anonymous types seems to create an object on the heap, i.e. garbage, since anonymous types are implemented as classes, though this might be optimized out by the compiler. It would be interesting to benchmark these options, but the tuple option should be superior.)
Microsoft already provides a good generic HashCode generator: Just copy your property/field values to an anonymous type and hash it:
new { PropA, PropB, PropC, PropD }.GetHashCode();
This will work for any number of properties. It does not use boxing. It just uses the algorithm already implemented in the framework for anonymous types.
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