I am looking for a somewhat detailed explanation of which 3D Engine for Actionscript3 is the most efficient, practical, scalable, documented, community supported, etc. When I first got interested in the 3D world for flash and actionscript3, all I knew of was papervision3D. In my curious way I went to read up on papervision3D and was shocked at the lack of tutorials. Later I started to research Away3D and have found that their site is easy to traverse and there are many tutorials and easy to find documentation.
Is there something I am missing? Is papervision3D so good that it doesn't need tutorials and other mediums to help users adopt it and begin using it more often? Does it have a performance increase that allows this? Which 3D engine do you suggest?
I came up against this same issue a few months back. In the end, I went with Sandy3d. What did it for me is the amount of quality documentation and the really supportive community which really helped me get my project up and running.
http://www.flashsandy.org/blog/
I'd go with Away3D, if only because we know they are working so closely with Adobe to make sure that people's existing knowledge of their product translates as easily as possible to the upcoming Molehill version. If you're not already aware of it, Flash Player 11 is going to have an API for using OpenGL and/or DirectX 3D from within Flash. For those wishing to do 3D games and UI in Flash, this is going to be HUGE.
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