I'm a game's developer and am currently in the processing of writing a cross-platform, multi-threaded engine for our company. Arguably, one of the most powerful tools in a game engine is its scripting system, hence I'm on the hunt for a new scripting language to integrate into our engine (currently using a relatively basic in-house engine).
Key features for the desired scripting system (in order of importance) are:
I've so far had experience integrating/using Lua, Squirrel (OO language, based on Lua) and have written an ActionScript 2 virtual machine.
So, what scripting system do you recommend that fits the above criteria? (And if possible, could you also post or link to any comparisons to other scripting languages that you may have)
Thanks, Grant
Lua has the advantage of being time-tested by a number of big-name video game developers and a good base of knowledgeable developers thanks to Blizzard-Activision's adoption of it as the primary platform for developing World of Warcraft add-ins.
Lua is a very good match for your needs. I'll take them in the same order.
Lua is one of the fastest scripting languages. It's fast to compile and fast to run.
Lua compiles on any platform with an ANSI C compiler, which afaik includes all gaming platforms.
Lua can be pre-compiled, but as a very dynamic languages most errors are only detectable at runtime. Also precompiled code (as bytecode) is often larger in terms of size than source code.
There are many Lua/C++ binding tools.
It doesn't support multi-threading (you cannot access a single instance of the interpreter from multiple threads), but you can have several instances of the interpreter, one per thread, or even one per game object.
Lua have been used in video-game industry for years. Lightweight and efficient.
That being said, ChaiScript and Falcon are good candidates matching your needs and with higher level language than Lua but with less history and community support.
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