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What is a Factory Design Pattern in PHP?

Tags:

php

factories

This confuses me, in the most simplest terms what does it do? Pretend you are explaining to your mother or someone almost please.

like image 430
JasonDavis Avatar asked Jan 18 '10 01:01

JasonDavis


People also ask

What is factory design pattern?

A Factory Pattern or Factory Method Pattern says that just define an interface or abstract class for creating an object but let the subclasses decide which class to instantiate. In other words, subclasses are responsible to create the instance of the class.

What is the use of factory design pattern?

The factory design pattern is used when we have a superclass with multiple sub-classes and based on input, we need to return one of the sub-class. This pattern takes out the responsibility of the instantiation of a class from the client program to the factory class.

What is the Factory Method patterns explain with examples?

Example. The Factory Method defines an interface for creating objects, but lets subclasses decide which classes to instantiate. Injection molding presses demonstrate this pattern. Manufacturers of plastic toys process plastic molding powder, and inject the plastic into molds of the desired shapes.


6 Answers

A factory creates an object. So, if you wanted to build

 class A{
    public $classb;
    public $classc;
    public function __construct($classb, $classc)
    {
         $this->classb = $classb;
         $this->classc = $classc;
    }
  }

You wouldn't want to rely on having to do the following code everytime you create the object

$obj = new ClassA(new ClassB, new Class C);

That is where the factory would come in. We define a factory to take care of that for us:

class Factory{
    public function build()
    {
        $classc = $this->buildC();
        $classb = $this->buildB();
        return $this->buildA($classb, $classc);

    }

    public function buildA($classb, $classc)
    {
        return new ClassA($classb, $classc);
    }

    public function buildB()
    {
        return new ClassB;
    }

    public function buildC()
    {
        return new ClassC;
    }
}

Now all we have to do is

$factory = new Factory;
$obj     = $factory->build();

The real advantage is when you want to change the class. Lets say we wanted to pass in a different ClassC:

class Factory_New extends Factory{
    public function buildC(){
        return new ClassD;
    }
}

or a new ClassB:

class Factory_New2 extends Factory{
    public function buildB(){
        return new ClassE;
    }
}

Now we can use inheritance to easily modify how the class is created, to put in a different set of classes.

A good example might be this user class:

class User{
    public $data;
    public function __construct($data)
    {
        $this->data = $data;
    }
}

In this class $data is the class we use to store our data. Now for this class, lets say we use a Session to store our data. The factory would look like this:

class Factory{
    public function build()
    {
        $data = $this->buildData();
        return $this->buildUser($data);
    }

    public function buildData()
    {
        return SessionObject();
    }

    public function buildUser($data)
    {
        return User($data);
    }
}

Now, lets say instead we want to store all of our data in the database, it is really simple to change it:

class Factory_New extends Factory{
    public function buildData()
    {
        return DatabaseObject();
    }
}

Factories are a design pattern we use to control how we put objects together, and using correct factory patterns allows us to create the customized objects we need.

like image 149
Tyler Carter Avatar answered Oct 06 '22 08:10

Tyler Carter


Factory design pattern is very good when you are dealing with multiple resources and want to implement high level abstraction.

Let's break this into different section.

Suppose you have to implement abstraction and the user of your class doesn't need to care about what you've implemented in class definition.

He/She just need to worry about the use of your class methods.

e.g. You have two databases for your project

class MySQLConn {

        public function __construct() {
                echo "MySQL Database Connection" . PHP_EOL;
        }

        public function select() {
                echo "Your mysql select query execute here" . PHP_EOL;
        }

}

class OracleConn {

        public function __construct() {
                echo "Oracle Database Connection" . PHP_EOL;
        }

        public function select() {
                echo "Your oracle select query execute here" . PHP_EOL;
        }

}

Your Factory class would take care of the creation of object for database connection.

class DBFactory {

        public static function getConn($dbtype) {

                switch($dbtype) {
                        case "MySQL":
                                $dbobj = new MySQLConn();
                                break;
                        case "Oracle":
                                $dbobj = new OracleConn();
                                break;
                        default:
                                $dbobj = new MySQLConn();
                                break;
                }

                return $dbobj;
        }

}

User just need to pass the name of the database type

$dbconn1 = DBFactory::getConn("MySQL");
$dbconn1->select();

Output:

MySQL Database Connection
Your mysql select query execute here

In future you may have different database then you don't need to change the entire code only need to pass the new database type and other code will run without making any changes.

$dbconn2 = DBFactory::getConn("Oracle");
$dbconn2->select();

Output:

Oracle Database Connection
Your oracle select query execute here

Hope this will help.

like image 26
Shailesh Sonare Avatar answered Oct 06 '22 07:10

Shailesh Sonare


Like a real life factory, it creates something and returns it.

Imagine something like this

$joe = new Joe();
$joe->say('hello');

or a factory method

Joe::Factory()->say('hello');

The implementation of the factory method will create a new instance and return it.

like image 28
alex Avatar answered Oct 06 '22 08:10

alex


The classic approach to instantiate an object is:

$Object=new ClassName();

PHP has the ability to dynamically create an object from variable name using the following syntax:

$Object=new $classname;

where variable $classname contains the name of class one wants to instantiate.

So classic object factoring would look like:

function getInstance($classname)
{
  if($classname==='Customer')
  {
    $Object=new Customer();
  }
  elseif($classname==='Product')
  {
    $Object=new Product();
  }
  return $Object;
}

and if you call getInstance('Product') function this factory will create and return Product object. Otherwise if you call getInstance('Customer') function this factory will create and return Customer type object (created from Customer() class).

There's no need for that any more, one can send 'Product' or 'Customer' (exact names of existing classes) as a value of variable for dynamic instantiation:

$classname='Product';
$Object1=new $classname; //this will instantiate new Product()

$classname='Customer';
$Object2=new $classname; //this will instantiate new Customer()
like image 40
sbrbot Avatar answered Oct 06 '22 07:10

sbrbot


In general a "factory" produces something: in the case of Object-Orientated-Programming, a "factory design pattern" produces objects.

It doesn't matter if it's in PHP, C# or any other Object-Orientated language.

like image 33
Pindatjuh Avatar answered Oct 06 '22 06:10

Pindatjuh


Factory Design Pattern (Factory Pattern) is for loose coupling. Like the meaning of factory, data to a factory (produce data) to final user. By this way, the factory break the tight coupling between source of data and process of data.

like image 28
N Zhang Avatar answered Oct 06 '22 07:10

N Zhang