I'm surprised this question wasn't asked before on SO (well, at least I couldn't find it).
Have you ever designed a method-callback pattern (something like a "pointer" to a class method) in C++ and, if so, how did you do it ?
I know a method is just a regular function with some hidden this
parameter to serve as a context and I have a pretty simple design in mind. However, since things are often more complex than they seem to, I wonder how our C++ gurus would implement this, preferably in an elegant and standard way.
All suggestions are welcome !
boost::function for single callback, boost::signal or boost::signals2 when more than one callbacks can be registered, using boost::bind to bind member methods (or adapting the signatures in different ways).
If you have access to a compiler with C++0x/C++11 support it may have std::function and std::bind that are the new standard version of boost::function and boost::bind
Isn't boost::function
(in conjunction with boost::bind
) elegant enough? This will also keep you away from nasty (yet standard-conforming) implementation details like pointers to members being larger than a void*
, which was a problem in a callback library for an older Windows CE system. I'd rather use a well-known library than having to deal with these problems myself.
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