valgrind --leak-check=full ./CH02_HelloTriangle
==11404== Memcheck, a memory error detector
==11404== Copyright (C) 2002-2011, and GNU GPL'd, by Julian Seward et al.
==11404== Using Valgrind-3.7.0 and LibVEX; rerun with -h for copyright info
==11404== Command: ./CH02_HelloTriangle
==11404==
==11404== Jump to the invalid address stated on the next line
==11404== at 0x0: ???
==11404== by 0x6F9271A: ??? (in /usr/lib/fglrx/dri/fglrx_dri.so)
==11404== Address 0x0 is not stack'd, malloc'd or (recently) free'd
==11404==
==11404==
==11404== Process terminating with default action of signal 11 (SIGSEGV)
==11404== Bad permissions for mapped region at address 0x0
==11404== at 0x0: ???
==11404== by 0x6F9271A: ??? (in /usr/lib/fglrx/dri/fglrx_dri.so)
==11404==
==11404== HEAP SUMMARY:
==11404== in use at exit: 144,423 bytes in 407 blocks
==11404== total heap usage: 1,009 allocs, 602 frees, 189,993 bytes allocated
==11404==
==11404== LEAK SUMMARY:
==11404== definitely lost: 0 bytes in 0 blocks
==11404== indirectly lost: 0 bytes in 0 blocks
==11404== possibly lost: 0 bytes in 0 blocks
==11404== still reachable: 144,423 bytes in 407 blocks
==11404== suppressed: 0 bytes in 0 blocks
==11404== Reachable blocks (those to which a pointer was found) are not shown.
==11404== To see them, rerun with: --leak-check=full --show-reachable=yes
==11404==
==11404== For counts of detected and suppressed errors, rerun with: -v
==11404== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 2 from 2)
Segmentation fault (core dumped)
What is the problem exactly ?
If i run this application it just exit with a segmentation fault error, it's an OpenGL ES 2.0 application compiled with the AMD GLES SDK for desktop.
This the source for this application.
The code in /usr/lib/fglrx/dri/fglrx_dri.so
is jumping through a null function pointer.
Of course the real question is why, but as that is proprietary closed source code you have no easy way of finding out. If you are calling any functions in that code which take function pointers as callbacks then making sure you're not passing null pointers to them would be a good start.
Basically though this isn't a problem that valgrind is likely to help you find I'm afraid, and it certainly isn't anything to do with a memory leak.
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