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What does this gdb output mean?

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What does GDB print do?

Print settings. GDB provides the following ways to control how arrays, structures, and symbols are printed. You can use `set print address off' to eliminate all machine dependent displays from the GDB interface.

What is display GDB?

Enables automatic displaying of certain expressions each time GDB stops at a breakpoint or after a step.

What does GDB stand for C++?

GDB stands for the “Gnu DeBugger.” This is a powerful source-level debugging package that lets you see what is going on inside your program.

What does GDB do in C?

GDB stands for GNU Project Debugger and is a powerful debugging tool for C(along with other languages like C++). It helps you to poke around inside your C programs while they are executing and also allows you to see what exactly happens when your program crashes.


That is a confirmed bug of the iOS SDK 5 / Simulator - happens as soon as the simulator tries to play sound (from a movie or any other sound source). Do not worry though, it won't be a problem on the actual device.

You mentioned actual reports of users having trouble using your App - those problems are not related / connected to the issue you have posted above.

This issue is filed by Apple under Bug ID# 10555404. I did file a report myself which has finally been identified as a dupe of the mentioned bug id.

The issue currently persists up until and including Xcode Version 4.4.1 (4F1003), iOS SDK 5.1.

Update

This issue is finally fixed within Xcode Version 4.5 (4G182), iOS SDK 6.0.

Note

The issue persists even in Xcode Version 4.5 when used in conjunction with the iOS 5.1 (or lower) simulator.


I found a temporary workaround to this problem: simply turn off breakpoints before playing the video. Then it works fine in the simulator.


This Problem May occur if you incorrectly import a Mac OSX framework instead of iOs framework. Removing the Mac OS framework worked for me


Use the AVAudioPlayer as ivar in head file with strong : @property (strong,nonatomic) AVAudioPlayer *audioPlayer For me this works.