I wrote a function along the lines of this:
void myFunc(myStruct *&out) { out = new myStruct; out->field1 = 1; out->field2 = 2; }
Now in a calling function, I might write something like this:
myStruct *data; myFunc(data);
which will fill all the fields in data
. If I omit the '&
' in the declaration, this will not work. (Or rather, it will work only locally in the function but won't change anything in the caller)
Could someone explain to me what this '*&
' actually does? It looks weird and I just can't make much sense of it.
On the Internet, @ (pronounced "at" or "at sign" or "address sign") is the symbol in an E-mail address that separates the name of the user from the user's Internet address, as in this hypothetical e-mail address example: [email protected].
:= (the equal by definition sign) means “is equal by definition to”. This is a common alternate. form of the symbol “=Def”, which appears in the 1894 book Logica Matematica by the logician. Cesare Burali-Forti (1861–1931).
∧ is (most often) the mathematical symbol for logical conjunction, which is equivalent to the AND operator you're used to. Similarly ∨ is (most often) logical disjunction, which would be equivalent to the OR operator.
The & symbol in a C++ variable declaration means it's a reference.
It happens to be a reference to a pointer, which explains the semantics you're seeing; the called function can change the pointer in the calling context, since it has a reference to it.
So, to reiterate, the "operative symbol" here is not *&
, that combination in itself doesn't mean a whole lot. The *
is part of the type myStruct *
, i.e. "pointer to myStruct
", and the &
makes it a reference, so you'd read it as "out
is a reference to a pointer to myStruct
".
The original programmer could have helped, in my opinion, by writing it as:
void myFunc(myStruct * &out)
or even (not my personal style, but of course still valid):
void myFunc(myStruct* &out)
Of course, there are many other opinions about style. :)
In C and C++, & means call by reference; you allow the function to change the variable. In this case your variable is a pointer to myStruct type. In this case the function allocates a new memory block and assigns this to your pointer 'data'.
In the past (say K&R) this had to be done by passing a pointer, in this case a pointer-to-pointer or **. The reference operator allows for more readable code, and stronger type checking.
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