I just created my first Swift project, in the AppDelegate.swift
there is a line above a class declaration - why is it there?!
... import UIKit import CoreData @UIApplicationMain // <- WHY IS IT HERE? class AppDelegate: UIResponder, UIApplicationDelegate { ...
UIApplicationMain(_:_:_:_:)Creates the application object and the application delegate and sets up the event cycle.
Xcode 12 ships with Swift 5.3 which introduces the @main attribute as a general purpose way of marking the entry point of a Swift program. You use it in place of Apple specific attributes like @UIApplicationMain and @NSApplicationMain . If you're writing iOS or macOS apps you can probably just accept that and move on.
The @UIApplicationMain
attribute in Swift replaces the trivial main.m
file found in Objective-C projects (whose purpose is to implement the main
function that's the entry point for all C programs and call UIApplicationMain
to kick off the Cocoa Touch run loop and app infrastructure).
In Objective-C, the main (heh) bit of per-app configuration that the UIApplicationMain
function provides is designating one of your app's custom classes as the delegate of the shared UIApplication
object. In Swift, you can easily designate this class by adding the @UIApplicationMain
attribute to that class' declaration. (You can also still invoke the UIApplicationMain
function directly if you have reason to. In Swift you put that call in top-level code in a main.swift
file.)
@UIApplicationMain
is for iOS only. In OS X, the app delegate is traditionally set in the main nib file designated by the Info.plist (the same for Swift as for ObjC) — but with OS X storyboards there's no main nib file, so @NSApplicationMain
does the same thing there.
@UIApplicationMain attribute is a replacement of main.m file & and entry point for your application to start.
One more thing your program can work without this @UIApplicationMain all you need to do is comment //@UIApplicationMain` create main.swift same as main.m in objective c and write below code. that will be the entry point of your application
import Foundation class FLApplication: UIApplication { override func sendEvent(event: UIEvent!) { println("Entry Point") // this is an example } }
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