Module exports are the instructions that tell Node. js which bits of code (functions, objects, strings, etc.) to export from a given file so that other files are allowed to access the exported code.
Module exports are the instruction that tells Node. js which bits of code (functions, objects, strings, etc.) to “export” from a given file so other files are allowed to access the exported code.
exports in Node. js is used to export any literal, function or object as a module. It is used to include JavaScript file into node. js applications. The module is similar to variable that is used to represent the current module and exports is an object that is exposed as a module.
To be more specific:
module
is the global scope variable inside a file.
So if you call require("foo")
then :
// foo.js
console.log(this === module); // true
It acts in the same way that window
acts in the browser.
There is also another global object called global
which you can write and read from in any file you want, but that involves mutating global scope and this is EVIL
exports
is a variable that lives on module.exports
. It's basically what you export when a file is required.
// foo.js
module.exports = 42;
// main.js
console.log(require("foo") === 42); // true
There is a minor problem with exports
on it's own. The _global scope context+ and module
are not the same. (In the browser the global scope context and window
are the same).
// foo.js
var exports = {}; // creates a new local variable called exports, and conflicts with
// living on module.exports
exports = {}; // does the same as above
module.exports = {}; // just works because its the "correct" exports
// bar.js
exports.foo = 42; // this does not create a new exports variable so it just works
Read more about exports
To expand on Raynos's answer...
exports
is basically an alias for module.exports
- I recommend just not using it. You can expose methods and properties from a module by setting them on module.exports
, as follows:
//file 'module1.js'
module.exports.foo = function () { return 'bar' }
module.exports.baz = 5
Then you get access to it in your code:
var module1 = require('module1')
console.log(module1.foo())
console.log(module1.baz)
You can also override module.exports
entirely to simply provide a single object upon require:
//glorp.js
module.exports = function () {
this.foo = function () { return 'bar' }
this.baz = 5
return this // need to return `this` object here
}
Now you've got a nice prototype:
var g1 = new require('glorp')()
console.log(g1.foo())
console.log(g1.baz)
There are myriad other ways to play with module.exports
and require
. Just remember, require('foo')
always returns the same instance even if you call it multiple times.
For the following to work,
var g1 = new require('glorp')()
console.log(g1.foo())
console.log(g1.baz)
this
has to be returned in the function that is assigned to module.exports
. Otherwise, you'll get a TypeError
:
console.log(g1.foo())
^
TypeError: Cannot read property 'foo' of undefined
You can find the best answer in node.js source code. If someone is requiring your js module, your script turns into a function by node as follows (see src/node.js).
// require function does this..
(function (exports, require, module, __filename, __dirname) {
... your javascript contents...
});
Node will wrap your script. Then above script will be executed as follows:
//module.js
var args = [self.exports, require, self, filename, dirname];
return compiledWrapper.apply(self.exports, args);
So in your script,
exports is just module.exports.
In your script, you can add something to this exports object (functions..). require function will return this object. This is node.js's module system (commonJS specification).
But be careful not to modify module.exports. Otherwise your current exports will be meaningless.
module is an object that represents what that particular source file would like to publicly expose. Instead of having something akin to header files in the c/c++ world, you describe what the module exports by defining this object. the node runtime then uses this object to determine what about your module is 'public.'
its a similar concept to exporting functions from a dll in the compiled world. you have to define explicitly what functions can be accessed by the outside world. this helps with encapsulation and lets your organize your libraries in a clean way.
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