I have read a lot about the XNA framework going away and Microsoft not openly supporting it any more. I would like to know if there are any similar technologies available keeping in mind that I do not want to pay a lot of $$ for creating a cross platform indie game.. I know that XNA only support Microsoft devices and that there are already a lot of open source game engines available such as Torque, NeoAxis and so on. I am mainly looking for a simplified game engine where I can code in c#. I do not require the Complex 3D rendering component or worry to much about memory management. Just want to get a simplified tool set as a beginner. Any suggestions would be greatly appreciated..
Unity3D is the answer to your problem. Although 3D is in the name, you can do just about any type of a game in Unity. It also supports game scripting in other languages like JS. There are plenty of examples, great support, and growing popularity. I believe they also have a free version of their engine. www.unity3d.com
If you want something similar to Microsoft's XNA you can always try MonoGame which is an open-source implementation of XNA 4 and includes support for Windows, Windows Metro, Mac OSX, Linux, Android (with MonoDroid) and iOS (with Xamarin.iOS/MonoTouch)
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