unsigned int updateStandardStopping(unsigned int numInliers, unsigned int totPoints, unsigned int sampleSize)
{
double max_hypotheses_=85000;
double n_inliers = 1.0;
double n_pts = 1.0;
double conf_threshold_=0.95
for (unsigned int i = 0; i < sampleSize; ++i)
{
n_inliers *= numInliers - i;//n_linliers=I(I-1)...(I-m+1)
n_pts *= totPoints - i;//totPoints=N(N-1)(N-2)...(N-m+1)
}
double prob_good_model = n_inliers/n_pts;
if ( prob_good_model < std::numeric_limits<double>::epsilon() )
{
return max_hypotheses_;
}
else if ( 1 - prob_good_model < std::numeric_limits<double>::epsilon() )
{
return 1;
}
else
{
double nusample_s = log(1-conf_threshold_)/log(1-prob_good_model);
return (unsigned int) ceil(nusample_s);
}
}
Here is a selection statement:
if ( prob_good_model < std::numeric_limits<double>::epsilon() )
{...}
To my understanding, the judgement statement is the same as(or an approximation to)
prob_good_model < 0
So whether or not I am right and where std::numeric_limits<double>::epsilon()
can be used besides that?
This means that Epsilon is the smallest positive Double value greater than zero and represents the smallest possible value and the smallest possible increment for a Double whose exponent is -1022.
std::numeric_limits ::digits in C++ with Example The std::numeric_limits ::digits function is used to find the number of radix digits that the data type can represent without loss of precision.
Machine Epsilon is a machine-dependent floating point value that provides an upper bound on relative error due to rounding in floating point arithmetic. Mathematically, for each floating point type, it is equivalent to the difference between 1.0 and the smallest representable value that is greater than 1.0.
float.Epsilon is the smallest possible float greater than zero (roughly 1.401298E-45 ), which does not mean that it's the smallest difference between any two arbitrary float s. Since floating-point math is imprecise, the difference between two seemingly equal numbers can be much greater than float.Epsilon .
The point of epsilon is to make it (fairly) easy for you to figure out the smallest difference you could see between two numbers.
You don't normally use it exactly as-is though. You need to scale it based on the magnitudes of the numbers you're comparing. If you have two numbers around 1e-100, then you'd use something on the order of: std::numeric_limits<double>::epsilon() * 1.0e-100
as your standard of comparison. Likewise, if your numbers are around 1e+100, your standard would be std::numeric_limits<double>::epsilon() * 1e+100
.
If you try to use it without scaling, you can get drastically incorrect (utterly meaningless) results. For example:
if (std::abs(1e-100 - 1e-200) < std::numeric_limits<double>::epsilon())
Yup, that's going to show up as "true" (i.e., saying the two are equal) even though they differ by 100 orders of magnitude. In the other direction, if the numbers are much larger than 1, comparing to an (unscaled) epsilon is equivalent to saying if (x != y)
--it leaves no room for rounding errors at all.
At least in my experience, the epsilon
specified for the floating point type isn't often of a great deal of use though. With proper scaling, it tells you the smallest difference there could possibly be between two numbers of a given magnitude (for a particular floating point implementation).
In real use, however, that's of relatively little real use. A more realistic number will typically be based on the precision of the inputs, and an estimate of the amount of precision you're likely to have lost due to rounding (and such).
For example, let's assume you started with values measured to a precision of 1 part per million, and you did only a few calculations, so you believe you may have lost as much as 2 digits of precision due to rounding errors. In this case, the "epsilon" you care about is roughly 1e-4, scaled to the magnitude of the numbers you're dealing with. That is to say, under those circumstances, you can expect on the order of 4 digits of precision to be meaningful, so if you see a difference in the first four digits, it probably means the values aren't equal, but if they differ only in the fifth (or later) digits, you should probably treat them as equal.
The fact that the floating point type you're using can represent (for example) 16 digits of precision doesn't mean that every measurement you use is going to be nearly the precise--in fact, it's relatively rare the anything based on physical measurements has any hope of being even close to that precise. It does, however, give you a limit on what you can hope for from a calculation--even if you start with a value that's precise to, say, 30 digits, the most you can hope for after calculation is going to be defined by std::numeric_limits<T>::epsilon
.
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