I have many question about ES6 classes.
What's the benefit of using class
syntax? I read that public/private/static will be part of ES7, is that a reason?
Moreover, is class
a different kind of OOP or it still JavaScript's prototypical inheritance? Can I modify it using .prototype
? Or is it just the same object but two different ways to declare it.
Are there speed benefits? Maybe it's easier to maintain/understand if you have a big application like big app?
ES6 Classes formalize the common JavaScript pattern of simulating class-like inheritance hierarchies using functions and prototypes. They are effectively simple sugaring over prototype-based OO, offering a convenient declarative form for class patterns which encourage interoperability.
JavaScript ES6 brings new syntax and new awesome features to make your code more modern and more readable. It allows you to write less code and do more. ES6 introduces us to many great features like arrow functions, template strings, class destruction, Modules… and more.
The new class
syntax is mostly, though not entirely, syntactic sugar (but, you know, the good kind of sugar). It markedly simplifies writing constructor functions and the objects they assign as prototypes to the objects they create, especially when setting up inheritance hierarchies, which was error-prone with the ES5 syntax. But unlike the old way, class
syntax also enables super.example()
for supercalls (which are notoriously hard to do the old way) as well as property declarations, private fields, and private methods (including static ones).
(Sometimes people say you have to use class
syntax if you want to subclass Error
or Array
[which couldn't be properly subclassed in ES5]. That's not true, you can use a different ES2015 feature, Reflect.construct
[spec, MDN], if you don't want to use class
syntax.¹)
Moreover, is
class
a different kind of OOP or it still JavaScript's prototypical inheritance?
It's the same prototypical inheritance we've always had, just with cleaner, more convenient, and less error-prone syntax if you like using constructor functions (new Foo
, etc.), plus some added features.
Can I modify it using
.prototype
?
Yes, you can still modify the prototype
object on the class's constructor once you've created the class. E.g., this is perfectly legal:
class Foo { constructor(name) { this.name = name; } test1() { console.log("test1: name = " + this.name); } } Foo.prototype.test2 = function() { console.log("test2: name = " + this.name); };
Are there speed benefits?
By providing a specific idiom for this, I suppose it's possible that the engine may be able to do a better job optimizing. But they're awfully good at optimizing already, I wouldn't expect a significant difference. One thing in particular about class
syntax is that if you use property declarations, you can minimize the number of shape changes an object goes through when being constructed, which can make interpreting and later compiling the code a bit faster. But again, it's not going to be big.
What benefits does ES2015 (ES6)
class
syntax provide?
Briefly: If you don't use constructor functions in the first place, preferring Object.create
or similar, class
isn't useful to you.
If you do use constructor functions, there are some benefits to class
:
The syntax is simpler and less error-prone.
It's much easier (and again, less error-prone) to set up inheritance hierarchies using the new syntax than with the old.
class
defends you from the common error of failing to use new
with the constructor function (by having the constructor throw an exception).
Calling the parent prototype's version of a method is much simpler with the new syntax than the old (super.method()
instead of ParentConstructor.prototype.method.call(this)
or Object.getPrototypeOf(Object.getPrototypeOf(this)).method.call(this)
).
Property declarations can make the shape of the instances being created clearer, separating it from the constructor logic.
You can use private fields and methods (both instance and static) with class
syntax, and not with ES5 syntax.
Here's a syntax comparison (without private members) for a hierarchy:
// ***ES2015+** class Person { constructor(first, last) { this.first = first; this.last = last; } personMethod() { // ... } } class Employee extends Person { constructor(first, last, position) { super(first, last); this.position = position; } employeeMethod() { // ... } } class Manager extends Employee { constructor(first, last, position, department) { super(first, last, position); this.department = department; } personMethod() { const result = super.personMethod(); // ...use `result` for something... return result; } managerMethod() { // ... } }
Example:
// ***ES2015+** class Person { constructor(first, last) { this.first = first; this.last = last; } personMethod() { return `Result from personMethod: this.first = ${this.first}, this.last = ${this.last}`; } } class Employee extends Person { constructor(first, last, position) { super(first, last); this.position = position; } personMethod() { const result = super.personMethod(); return result + `, this.position = ${this.position}`; } employeeMethod() { // ... } } class Manager extends Employee { constructor(first, last, position, department) { super(first, last, position); this.department = department; } personMethod() { const result = super.personMethod(); return result + `, this.department = ${this.department}`; } managerMethod() { // ... } } const m = new Manager("Joe", "Bloggs", "Special Projects Manager", "Covert Ops"); console.log(m.personMethod());
vs.
// **ES5** var Person = function(first, last) { if (!(this instanceof Person)) { throw new Error("Person is a constructor function, use new with it"); } this.first = first; this.last = last; }; Person.prototype.personMethod = function() { // ... }; var Employee = function(first, last, position) { if (!(this instanceof Employee)) { throw new Error("Employee is a constructor function, use new with it"); } Person.call(this, first, last); this.position = position; }; Employee.prototype = Object.create(Person.prototype); Employee.prototype.constructor = Employee; Employee.prototype.employeeMethod = function() { // ... }; var Manager = function(first, last, position, department) { if (!(this instanceof Manager)) { throw new Error("Manager is a constructor function, use new with it"); } Employee.call(this, first, last, position); this.department = department; }; Manager.prototype = Object.create(Employee.prototype); Manager.prototype.constructor = Manager; Manager.prototype.personMethod = function() { var result = Employee.prototype.personMethod.call(this); // ...use `result` for something... return result; }; Manager.prototype.managerMethod = function() { // ... };
Live Example:
// **ES5** var Person = function(first, last) { if (!(this instanceof Person)) { throw new Error("Person is a constructor function, use new with it"); } this.first = first; this.last = last; }; Person.prototype.personMethod = function() { return "Result from personMethod: this.first = " + this.first + ", this.last = " + this.last; }; var Employee = function(first, last, position) { if (!(this instanceof Employee)) { throw new Error("Employee is a constructor function, use new with it"); } Person.call(this, first, last); this.position = position; }; Employee.prototype = Object.create(Person.prototype); Employee.prototype.constructor = Employee; Employee.prototype.personMethod = function() { var result = Person.prototype.personMethod.call(this); return result + ", this.position = " + this.position; }; Employee.prototype.employeeMethod = function() { // ... }; var Manager = function(first, last, position, department) { if (!(this instanceof Manager)) { throw new Error("Manager is a constructor function, use new with it"); } Employee.call(this, first, last, position); this.department = department; }; Manager.prototype = Object.create(Employee.prototype); Manager.prototype.constructor = Manager; Manager.prototype.personMethod = function() { var result = Employee.prototype.personMethod.call(this); return result + ", this.department = " + this.department; }; Manager.prototype.managerMethod = function() { // ... }; var m = new Manager("Joe", "Bloggs", "Special Projects Manager", "Covert Ops"); console.log(m.personMethod());
As you can see, there's lots of repeated and verbose stuff there which is easy to get wrong and boring to retype (I used to use a script for it, back in the day, before class
came along).
I should note that in the ES2015 code, the Person
function is the prototype of the Employee
function, but that's not true in the ES5 code. In ES5, there's no way to do that; all functions use Function.prototype
as their prototype. Some environments supported a __proto__
pseudo-property that might have allowed changing that, though. In those environments, you could do this:
Employee.__proto__ = Person; // Was non-standard in ES5
If for some reason you wanted to do this with function
syntax instead of class
in an ES2015+ environment, you'd use the standard Object.setPrototypeOf
instead:
Object.setPrototypeOf(Employee, Person); // Standard ES2015+
But I can't see any strong motivation for using the old syntax in an ES2015+ environment (other than to experiment with understanding how the plumbing works).
(ES2015 also defines a __proto__
accessor property that is a wrapper for Object.setPrototypeOf
and Object.getPrototypeOf
so that code in those non-standard environments becomes standard, but it's only defined for legacy code and is "normative optional" meaning an environment is not required to provide it.)
¹ Here's how you'd use Reflect.construct
to subclass Error
(for instance) if you didn't want to use class
syntax:
// Creating an Error subclass: function MyError(...args) { return Reflect.construct(Error, args, this.constructor); } MyError.prototype = Object.create(Error.prototype); MyError.prototype.constructor = MyError; MyError.prototype.myMethod = function() { console.log(this.message); }; // Example use: function outer() { function inner() { const e = new MyError("foo"); console.log("Callng e.myMethod():"); e.myMethod(); console.log(`e instanceof MyError? ${e instanceof MyError}`); console.log(`e instanceof Error? ${e instanceof Error}`); throw e; } inner(); } outer();
.as-console-wrapper { max-height: 100% !important; }
ES6 classes are syntactic sugar for the prototypical class system we use today. They make your code more concise and self-documenting, which is reason enough to use them (in my opinion).
Using Babel to transpile this ES6 class:
class Foo { constructor(bar) { this._bar = bar; } getBar() { return this._bar; } }
will give you something like:
var Foo = (function () { function Foo(bar) { this._bar = bar; } Foo.prototype.getBar = function () { return this._bar; } return Foo; })();
The second version isn't much more complicated, it is more code to maintain. When you get inheritance involved, those patterns become even more complicated.
Because the classes compile down to the same prototypical patterns we've been using, you can do the same prototype manipulation on them. That includes adding methods and the like at runtime, accessing methods on Foo.prototype.getBar
, etc.
There is some basic support for privacy in ES6 today, although it's based on not exporting the objects you don't want accessible. For example, you can:
const BAR_NAME = 'bar'; export default class Foo { static get name() { return BAR_NAME; } }
and BAR_NAME
will not be available for other modules to reference directly.
A lot of libraries have tried to support or solve this, like Backbone with their extends
helper that takes an unvalidated hash of method-like functions and properties, but there's no consist system for exposing prototypical inheritance that doesn't involve mucking around with the prototype.
As JS code becomes more complicated and codebases larger, we've started to evolve a lot of patterns to handle things like inheritance and modules. The IIFE used to create a private scope for modules has a lot of braces and parens; missing one of those can result in a valid script that does something entirely different (skipping the semicolon after a module can pass the next module to it as a parameter, which is rarely good).
tl;dr: it's sugar for what we already do and makes your intent clear in code.
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