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What are the first two columns in SCNMatrix4

Tags:

ios

swift

3d

arkit

I was reading the documentation for this struct but there seem not be enough information, m3 being the 3rd column of the matrix and m4 the 4th column contain the information about orientation and location of the node in 3D space correspondingly that I know because of some course on Udemy.

Also right now the only way to extract the orientation and other things is:

guard let pointOfView = sceneView.pointOfView else { return }
let transform = pointOfView.transform
let orientaiton = SCNVector3(-transform.m31, -transform.m32, -transform.m33)

I guess API is different for the ARKit as compared to SceneKit

Apple documentation link: https://developer.apple.com/documentation/scenekit/scnmatrix4/1621081-m11

like image 621
Takasur Avatar asked Nov 25 '25 00:11

Takasur


1 Answers

SCNMatrix4 is the 3d transformation matrix. In short:

M = T * R * S

Translation by (tx, ty, tz):

    ┌             ┐
T = | 1  0  0  tx |
    | 0  1  0  ty |
    | 0  0  1  tz |
    | 0  0  0   1 |
    └             ┘

Scale by (sx, sy, sz):

    ┌               ┐
S = | sx   0   0  0 |
    |  0  sy   0  0 |
    |  0   0  sz  0 |
    |  0   0   0  1 |
    └               ┘

Rotation by (rx, ry, rz):

R = ZYX
    ┌                           ┐
X = |  1   0        0         0 |
    |  0   cos(rx)  -sin(rx)  0 |
    |  0   sin(rx)  cos(rx)   0 |
    |  0   0        0         1 |
    └                           ┘
    ┌                             ┐
Y = |  cos(ry)    0   sin(ry)   0 |
    |  0          1   0         0 |
    |  -sin(ry)   0   cos(ry)   0 |
    |  0          0   0         1 |
    └                             ┘
    ┌                            ┐
Z = |  cos(rz)   -sin(rz)  0   0 |
    |  sin(rz)   cos(rz)   0   0 |
    |  0         0         1   0 |
    |  0         0         0   1 |
    └                            ┘

By the way, it's simple to decompose the SCNMatrix4 using SceneKit framework:

let n = SCNNode()
n.transform = YOUR_MATRIX
let position = n.position
let orientation = n.orientation
let scale = n.scale
like image 142
liquid_code Avatar answered Nov 27 '25 15:11

liquid_code



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