I was profiling the memory usage of a Windows Forms application in dotmemory and I noticed that for my application there were 0-4 heaps all of varying sizes as well as the large object heap.
I was just wondering if anyone had a good explanation of what each heap is for and what is typically stored in each heap?
There are two types of the heap: Min Heap. Max heap.
What is "the heap"? "The heap" refers to the managed heap , which, like the stack, plays an important (but different) role in the memory management of C# programs. The heap is an intrinsic part of the C# runtime and is an implementation of a heap data structure.
Heap is used for dynamic memory allocation.
"Gen 2 heap size" counter is 17gb. "# Gen 2 collections" counter is 3600 (which means there is full gc cycle once every 2.5 minutes, which is good for us) Average Gen2 collection takes about 300ms. Calling GC.
The other answers seem to be missing the fact that there is a difference between heaps and generations. I don't see why a commercial profiler would confuse the two concepts, so I strongly suspect it's heaps and not generations after all.
When the CLR GC is using the server flavor, it creates a separate heap for each logical processor in the process' affinity mask. The reason for this breakdown is mostly to improve scalability of allocations, and to perform in GC in parallel. These are separate memory regions, but you can of course have object references between the heaps and can consider them a single logical heap.
So, assuming that you have four logical processors (e.g. an i5 CPU with HyperThreading enabled), you'll have four heaps under server GC.
The Large Object Heap has an unfortunate, confusing name. It's not a heap in the same sense as the per-processor heaps. It's a logical abstraction on top of multiple memory regions that contain large objects.
You have different heaps because of how the C# garbage collector works. It uses a generational GC, which separates data based on how recently it was used. The use of different heaps allows the garbage collector to clean up memory more efficiently.
According to MSDN:
The heap is organized into generations so it can handle long-lived and short-lived objects. Garbage collection primarily occurs with the reclamation of short-lived objects that typically occupy only a small part of the heap.
- Generation 0. This is the youngest generation and contains short-lived objects. An example of a short-lived object is a temporary variable. Garbage collection occurs most frequently in this generation. Newly allocated objects form a new generation of objects and are implicitly generation 0 collections, unless they are large objects, in which case they go on the large object heap in a generation 2 collection. Most objects are reclaimed for garbage collection in generation 0 and do not survive to the next generation.
- Generation 1. This generation contains short-lived objects and serves as a buffer between short-lived objects and long-lived objects.
- Generation 2. This generation contains long-lived objects. An example of a long-lived object is an object in a server application that contains static data that is live for the duration of the process.
Objects that are not reclaimed in a garbage collection are known as survivors, and are promoted to the next generation.
Important data quickly gets put on the garbage collector's back burner (higher generations) and is checked for deletion less often. This lowers the amount of time wasted checking memory that truly needs to persist, which lets you see performance gains from an efficient garbage collector.
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