I was working on a project which includes developing an application using java sockets. However while reading some fundamentals and newly upcoming IPv6 paradigm which motivated me to ask below question,
What are the benefits of removing fragmentation from IPv6?
It would be helpful if someone can give me understanding about why?
I have researched on internet but haven't found any useful description.
IPv6 and other Extension headers are unfragmentable part because every fragment has to go through nodes or routers and at every router, information stored in these extensions headers are required. That is why IPv6 packet is divided into two parts. One is unfragmentable part and other is fragmentable part.
Fragmentation is at best a neces- sary evil; it can lead to poor performance or complete communication failure. There are a variety of ways to reduce the likelihood of fragmen- tation; some can be incorporated into existing IP implementations without changes in protocol specifications.
Packet Fragmentation: In IPv4, fragmentation is done by sender and forwarding routers. In IPv6, fragmentation is done by only sender routers. We can also say that IPv6 uses end-to-sender fragmentation whereas the in IPv4 fragmentation can also be done by the intermediate routers if the packet is larger.
IP fragmentation can cause excessive retransmissions when fragments encounter packet loss and reliable protocols such as TCP must retransmit all of the fragments in order to recover from the loss of a single fragment. Thus, senders typically use two approaches to decide the size of IP packets to send over the network.
It is a common mis-understanding that there is no IPv6 fragmentation because the IPv6 header doesn't have the fragment-offset field that IPv4 does; however, it's not exactly accurate. IPv6 doesn't allow routers to fragment packets; however, end-nodes may insert an IPv6 fragmentation header1.
As RFC 5722 states2, one of the problems with fragmentation is that it tends to create security holes. During the late 1990's there were several well-known attacks on Windows 95 that exploited overlapping IPv4 fragments3; furthermore, in-line fragmentation of packets is risky to burn into internet router silicon due to the long list of issues that must be handled. One of the biggest issues is that overlapping fragments buffered in a router (awaiting reassembly) could potentially cause a security vulnerability on that device if they are mis-handled. The end-result is that most router implementations push packets requiring fragmentation to software; this doesn't scale at large speeds.
The other issue is that if you reassemble fragments, you must buffer them for a period of time until the rest are received. It is possible for someone to leverage this dynamic and send very large numbers of unfinished IP fragments; forcing the device in question to spend many resources waiting for an opportunity to reassemble. Intelligent implementations limit the number of outstanding fragments to prevent a denial of service from this; however, limiting outstanding fragments could legitimately affect the number of valid fragments that can be reassembled.
In short, there are just too many hairy issues to allow a router to handle fragmentation. If IPv6 packets require fragmentation, hosts implementations should be smart enough to use TCP Path MTU discovery. That also implies that several ICMPv6 messages need to be permitted end-to-end; interestingly many IPv4 firewall admins block ICMP to guard against hostile network mapping (and then naively block all ICMPv6), not realizing that blocking all ICMPv6 breaks things in subtle ways4.
See Section 4.5 of the Internet Protocol, Version 6 (IPv6) Specification
From RFC 5722: Handling of Overlapping IPv6 Fragments:
Commonly used firewalls use the algorithm specified
in [RFC1858] to weed out malicious packets that try
to overwrite parts of the transport-layer header in
order to bypass inbound connection checks. [RFC1858]
prevents an overlapping fragment attack on an
upper-layer protocol (in this case, TCP) by recommending
that packets with a fragment offset of 1 be dropped.
While this works well for IPv4 fragments, it will not work
for IPv6 fragments. This is because the fragmentable part
of the IPv6 packet can contain extension headers before
the TCP header, making this check less effective.
See Teardrop attack (wikipedia)
See RFC 4890: Recommendations for Filtering ICMPv6 Messages in Firewalls
I don't have the "official" answer for you, but just based on reading how IPv6 handles datagrams that are too large, my guess would be to reduce the load on routers. Fragmentation and reassembly incurs overhead at the router. IPv6 moves this burden to the end nodes and requires that they perform MTU discovery to determine the maximum datagram size they can send. It stands to reason that the end nodes are better suited for the task because they have less data to process. Effectively, the routers have enough on their plates; it's makes sense to force the nodes to deal with it and allow the routers to simply drop something that exceeds their MTU threshold.
Ideally, the end result would be that routers can handle a larger load under IPv6 (all things being equal) than they did under IPv4 because there is no fragmentation/reassembly that they have to worry about. That processor power can be dedicated to routing traffic.
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