The Microsoft Visual C++ compilers have the EnterCriticalSection
and ExitCriticalSection
objects to allow for synchronization between threads.
What is the GCC equivalent?
I see references around to __sync_synchronize
along with __scoped_lock
In fact I see mention of a number of atomic __sync
functions along with a number of
__atomic
ones.
I actually have been using __sync_fetch_and_add
for my atomic increment
Should I be using __atomic_add_dispatch
instead?
What's the difference?
Which ones should I be using? Are there some constructs in C++ that I can use in both the latest version of GCC and Visual C++ 2010 that are available as I'm going to be writing some cross platform code.
I see boost has some functions available, but for various reasons I'm not allowed to use boost under windows.
On Linux (and other Unixen) you need to use PThreads, or Posix Threads. There is no equivalent to Critical Sections on Windows; use a Mutex instead.
EDIT: See first comment below -- apparently Posix Mutexes are the same as Win32 Critical Sections in that they are bound to a single process.
Check here: http://en.wikipedia.org/wiki/Critical_section
/* Sample C/C++, Unix/Linux */
#include <pthread.h>
/* This is the critical section object (statically allocated). */
static pthread_mutex_t cs_mutex = PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP;
void f()
{
/* Enter the critical section -- other threads are locked out */
pthread_mutex_lock( &cs_mutex );
/* Do some thread-safe processing! */
/*Leave the critical section -- other threads can now pthread_mutex_lock() */
pthread_mutex_unlock( &cs_mutex );
}
int main()
{
f();
return 0;
}
EnterCriticalSection
and the rest of the APIs are Win32 APIs. As far as cross-platform synchronization APIs, I don't think there are any (since you mention you can't use boost). Also, you mentioned cross-platform, does this mean different architectures too (for the gcc part i.e.).
I've seen one large implementation where there was a common set of APIs provided which were conditionally compiled to have the native APIs (like fetch_and_add on AIX) or used pthreads the Win32 APIs.
I once tried to use posix threads on win32 but ran into a bunch of issues (but that was a very old version). Now YMMV.
If you are developing programs only for Windows platform, I think the best way is using Win32 API. Otherwise you can use Qt C++ libraries (for that purpose Qt Core is enough).
See also: QMutex and QMutexLocker You can also use: QReadWriteLock
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