I'm trying to implement a C# web socket server, but its giving me a few troubles. I'm running a webserver(ASP.NET) to host the page with the javascript and the web socket server is implemented as a C# console application.
I'm able to detect the connection attempt from the client (chrome running the javascript) and also to retrieve the handshake from the client. But the client doesn't seem to accept the handshake I'm sending back (the onopen
function on the web socket is never called).
I've been reading the The Web Socket protocol and I can't see what I'm doing wrong. Heres a bit of the server code:
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP); IPEndPoint ep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8181); listener.Bind(ep); listener.Listen(100); Console.WriteLine("Wainting for connection..."); Socket socketForClient = listener.Accept(); if (socketForClient.Connected) { Console.WriteLine("Client connected"); NetworkStream networkStream = new NetworkStream(socketForClient); System.IO.StreamWriter streamWriter = new System.IO.StreamWriter(networkStream); System.IO.StreamReader streamReader = new System.IO.StreamReader(networkStream); //read handshake from client: Console.WriteLine("HANDSHAKING..."); char[] shake = new char[255]; streamReader.Read(shake, 0, 255); string handshake = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" + "Upgrade: WebSocket\r\n" + "Connection: Upgrade\r\n" + "WebSocket-Origin: http://localhost:8080\r\n" + "WebSocket-Location: ws://localhost:8181\r\n" + "\r\n"; streamWriter.Write(handshake); streamWriter.Flush();
I'm running to web server on port 8080 and the web socket server on port 8181, both on my localhost.
I've tried sending the handshake in different encodings (ASCII, bytes and Hex) but this doesn't seem to make a difference. The connection is never fully established. The javascript looks like this:
var ws; var host = 'ws://localhost:8181'; debug("Connecting to " + host + " ..."); try { ws = new WebSocket(host); } catch (err) { debug(err, 'error'); } ws.onopen = function () { debug("connected...", 'success'); }; ws.onclose = function () { debug("Socket closed!", 'error'); }; ws.onmessage = function (evt) { debug('response: ' + evt, 'response'); };
I'm guessing that the error lies in the C# server as chrome is sending the information as it should, but as a said the onopen
function is never called.
So my question in short: Has any of you ever accomplished this - and if yes, how did you do it? And of cause: Do you see any apparent errors in the code (hope thats not to much to ask)
The open event is fired when a connection with a WebSocket is opened.
Avoid using WebSockets if only a small number of messages will be sent or if the messaging is very infrequent. Unless the client must quickly receive or act upon updates, maintaining the open connection may be an unnecessary waste of resources.
It is worth to mention that WebSockets give us only an illusion of reliability. Unfortunately, the Internet connection itself is not reliable. There are many places when the connection is slow, devices often go offline, and in fact, there is still a need to be backed by a reliable messaging system.
Socket.readyState A value of 0 indicates that the connection has not yet been established. A value of 1 indicates that the connection is established and communication is possible.
Probably it's an encoding issue. Here's a working C# server I wrote:
class Program { static void Main(string[] args) { var listener = new TcpListener(IPAddress.Loopback, 8181); listener.Start(); using (var client = listener.AcceptTcpClient()) using (var stream = client.GetStream()) using (var reader = new StreamReader(stream)) using (var writer = new StreamWriter(stream)) { writer.WriteLine("HTTP/1.1 101 Web Socket Protocol Handshake"); writer.WriteLine("Upgrade: WebSocket"); writer.WriteLine("Connection: Upgrade"); writer.WriteLine("WebSocket-Origin: http://localhost:8080"); writer.WriteLine("WebSocket-Location: ws://localhost:8181/websession"); writer.WriteLine(""); } listener.Stop(); } }
And the corresponding client hosted on localhost:8080
:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> var socket = new WebSocket('ws://localhost:8181/websession'); socket.onopen = function() { alert('handshake successfully established. May send data now...'); }; socket.onclose = function() { alert('connection closed'); }; </script> </head> <body> </body> </html>
This example only establishes the handshake. You will need to tweak the server in order to continue accepting data once the handshake has been established.
Please use UTF8 encoding to send text message.
There is an open source websocket server which is implemented by C#, you can use it directly.
http://superwebsocket.codeplex.com/
It's my open source project!
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