I am trying to run this simple Python WebSocket, with a couple very minor changes. I am running Python 2.4.3 because I cannot use an newer version, but I'm not sure how much that matters.
Here is the error I'm getting:
Traceback (most recent call last):
File "socket.py", line 258, in ?
server = WebSocketServer("localhost", 8000, WebSocket)
File "socket.py", line 205, in __init__
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
AttributeError: 'module' object has no attribute 'AF_INET'
And here is my code:
import time
import struct
import socket
import base64
import sys
from select import select
import re
import logging
from threading import Thread
import signal
# Simple WebSocket server implementation. Handshakes with the client then echos back everything
# that is received. Has no dependencies (doesn't require Twisted etc) and works with the RFC6455
# version of WebSockets. Tested with FireFox 16, though should work with the latest versions of
# IE, Chrome etc.
#
# [email protected]
# Adapted from https://gist.github.com/512987 with various functions stolen from other sites, see
# below for full details.
# Constants
MAGICGUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
TEXT = 0x01
BINARY = 0x02
# WebSocket implementation
class WebSocket(object):
handshake = (
"HTTP/1.1 101 Web Socket Protocol Handshake\r\n"
"Upgrade: WebSocket\r\n"
"Connection: Upgrade\r\n"
"Sec-WebSocket-Accept: %(acceptstring)s\r\n"
"Server: TestTest\r\n"
"Access-Control-Allow-Origin: http://localhost\r\n"
"Access-Control-Allow-Credentials: true\r\n"
"\r\n"
)
# Constructor
def __init__(self, client, server):
self.client = client
self.server = server
self.handshaken = False
self.header = ""
self.data = ""
# Serve this client
def feed(self, data):
# If we haven't handshaken yet
if not self.handshaken:
logging.debug("No handshake yet")
self.header += data
if self.header.find('\r\n\r\n') != -1:
parts = self.header.split('\r\n\r\n', 1)
self.header = parts[0]
if self.dohandshake(self.header, parts[1]):
logging.info("Handshake successful")
self.handshaken = True
# We have handshaken
else:
logging.debug("Handshake is complete")
# Decode the data that we received according to section 5 of RFC6455
recv = self.decodeCharArray(data)
# Send our reply
self.sendMessage(''.join(recv).strip());
# Stolen from http://www.cs.rpi.edu/~goldsd/docs/spring2012-csci4220/websocket-py.txt
def sendMessage(self, s):
"""
Encode and send a WebSocket message
"""
# Empty message to start with
message = ""
# always send an entire message as one frame (fin)
b1 = 0x80
# in Python 2, strs are bytes and unicodes are strings
if type(s) == unicode:
b1 |= TEXT
payload = s.encode("UTF8")
elif type(s) == str:
b1 |= TEXT
payload = s
# Append 'FIN' flag to the message
message += chr(b1)
# never mask frames from the server to the client
b2 = 0
# How long is our payload?
length = len(payload)
if length < 126:
b2 |= length
message += chr(b2)
elif length < (2 ** 16) - 1:
b2 |= 126
message += chr(b2)
l = struct.pack(">H", length)
message += l
else:
l = struct.pack(">Q", length)
b2 |= 127
message += chr(b2)
message += l
# Append payload to message
message += payload
# Send to the client
self.client.send(str(message))
# Stolen from http://stackoverflow.com/questions/8125507/how-can-i-send-and-receive-websocket-messages-on-the-server-side
def decodeCharArray(self, stringStreamIn):
# Turn string values into opererable numeric byte values
byteArray = [ord(character) for character in stringStreamIn]
datalength = byteArray[1] & 127
indexFirstMask = 2
if datalength == 126:
indexFirstMask = 4
elif datalength == 127:
indexFirstMask = 10
# Extract masks
masks = [m for m in byteArray[indexFirstMask : indexFirstMask+4]]
indexFirstDataByte = indexFirstMask + 4
# List of decoded characters
decodedChars = []
i = indexFirstDataByte
j = 0
# Loop through each byte that was received
while i < len(byteArray):
# Unmask this byte and add to the decoded buffer
decodedChars.append( chr(byteArray[i] ^ masks[j % 4]) )
i += 1
j += 1
# Return the decoded string
return decodedChars
# Handshake with this client
def dohandshake(self, header, key=None):
logging.debug("Begin handshake: %s" % header)
# Get the handshake template
handshake = self.handshake
# Step through each header
for line in header.split('\r\n')[1:]:
name, value = line.split(': ', 1)
# If this is the key
if name.lower() == "sec-websocket-key":
# Append the standard GUID and get digest
combined = value + MAGICGUID
response = base64.b64encode(combined.digest())
# Replace the placeholder in the handshake response
handshake = handshake % { 'acceptstring' : response }
logging.debug("Sending handshake %s" % handshake)
self.client.send(handshake)
return True
def onmessage(self, data):
#logging.info("Got message: %s" % data)
self.send(data)
def send(self, data):
logging.info("Sent message: %s" % data)
self.client.send("\x00%s\xff" % data)
def close(self):
self.client.close()
# WebSocket server implementation
class WebSocketServer(object):
# Constructor
def __init__(self, bind, port, cls):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.socket.bind((bind, port))
self.bind = bind
self.port = port
self.cls = cls
self.connections = {}
self.listeners = [self.socket]
# Listen for requests
def listen(self, backlog=5):
self.socket.listen(backlog)
logging.info("Listening on %s" % self.port)
# Keep serving requests
self.running = True
while self.running:
# Find clients that need servicing
rList, wList, xList = select(self.listeners, [], self.listeners, 1)
for ready in rList:
if ready == self.socket:
logging.debug("New client connection")
client, address = self.socket.accept()
fileno = client.fileno()
self.listeners.append(fileno)
self.connections[fileno] = self.cls(client, self)
else:
logging.debug("Client ready for reading %s" % ready)
client = self.connections[ready].client
data = client.recv(4096)
fileno = client.fileno()
if data:
self.connections[fileno].feed(data)
else:
logging.debug("Closing client %s" % ready)
self.connections[fileno].close()
del self.connections[fileno]
self.listeners.remove(ready)
# Step though and delete broken connections
for failed in xList:
if failed == self.socket:
logging.error("Socket broke")
for fileno, conn in self.connections:
conn.close()
self.running = False
# Entry point
if __name__ == "__main__":
logging.basicConfig(level=logging.DEBUG, format="%(asctime)s - %(levelname)s - %(message)s")
server = WebSocketServer("localhost", 8000, WebSocket)
server_thread = Thread(target=server.listen, args=[5])
server_thread.start()
# Add SIGINT handler for killing the threads
def signal_handler(signal, frame):
logging.info("Caught Ctrl+C, shutting down...")
server.running = False
sys.exit()
signal.signal(signal.SIGINT, signal_handler)
while True:
time.sleep(100)
It appears that you've named your own file socket.py
, so when you import socket
, you're not getting the system library (it's just re-importing the file you're currently in - which has no AF_INET
symbol). Try renaming your file something like mysocket.py
.
Even after changing the file name, if you are running the python from the terminal.
(you may get the same error)
Kindly
rm -rf socket.pyc
(previously compiled bytecode)
I had the same problem, I was literally stuck here for hours, tried re installing it a million times, but found the solution.
1) Make sure the file name is not socket.py,
2) Change the directory, it will not work in the home directory due to some permission issues.
If you have by anychance saved the file as socket.py, do not copy the same file or rename it to something else, the problem will persist. What I advice you to do is, open a new folder in a different directory, write a simple socket code which involved AF_INET. Try to run it. It should work.
Issue can be that you have a file or Cache name socket.py or socket.pyc
rm -rf socket.py
rm -rf socket.pyc
Hopefully this will resolve your import issue. Gud Luck
enter the current working directory and remove the files named 'socket.py' and 'socket.pyc'
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