I make webrtc video chating.
we need to sending image instead of video. someone say image can convert mediastream.
I try, image to base64 and call addstream but I am fail. how to do that?
var imagestream = getBase64FromImageUrl('./unown.png');
function getBase64FromImageUrl(URL) {
var img = new Image();
img.src = URL;
img.onload = function () {
var canvas = document.createElement("canvas");
canvas.width =this.width;
canvas.height =this.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(this, 0, 0);
var dataURL = canvas.toDataURL("image/png");
alert( dataURL.replace(/^data:image\/(png|jpg);base64,/, ""));
}
}
Try Whammy.js : A Real Time Javascript WebM Encoder
Try Recorder.js : This is for Audio (if you need) ;)
JS(script.js):
/*Adapating for different vendors*/
window.URL =
window.URL ||
window.webkitURL ||
window.mozURL ||
window.msURL;
window.requestAnimationFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.msRequestAnimationFrame ||
window.oRequestAnimationFrame;
window.cancelAnimationFrame =
window.cancelAnimationFrame ||
window.webkitCancelAnimationFrame ||
window.mozCancelAnimationFrame ||
window.msCancelAnimationFrame ||
window.oCancelAnimationFrame;
navigator.getUserMedia =
navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia;
window.AudioContext =
window.AudioContext ||
window.webkitAudioContext;
/*Global stuff*/
var video = get('video');
video.width = 320;
video.height = 240;
var canvas = document.createElement('canvas');
var rafId = null;
var frames = [];
var audioContext = new AudioContext;
var audioRecorder;
/*Save typing :) */
function get(selector) {
return document.querySelector(selector) || null;
}
/*Wrapper for recording*/
function recordIt() {
var record = get('#record');
record.textContent = record.disabled ? 'Record' : 'Recording...';
record.classList.toggle('recording');
record.disabled = !record.disabled;
}
/*Get Media (Video and Audio) from user*/
function getMedia(event) {
event.target.disabled = true;
get('#record').disabled = false;
video.controls = false;
var setVideo = function() {
setTimeout(function() {
video.width = 320;
video.height = 240;
canvas.width = video.width;
canvas.height = video.height;
}, 1000);
};
if (navigator.getUserMedia) {
navigator.getUserMedia({video: true, audio: true}, function(stream) {
if (video.mozSrcObject !== undefined) {
video.mozSrcObject = stream;
} else {
video.src = (window.URL && window.URL.createObjectURL(stream)) || stream;
}
var audioInput = audioContext.createMediaStreamSource(stream);
audioInput.connect(audioContext.destination);
audioRecorder = new Recorder(audioInput);
setVideo();
}, function(e) {
alert('Error'+e);
console.log(e)
});
} else {
console.log('getUserMedia() not supported in this browser.');
}
};
/*Record function: Draws frames and pushes to array*/
function record() {
var context = canvas.getContext('2d');
var CANVAS_HEIGHT = canvas.height;
var CANVAS_WIDTH = canvas.width;
frames = [];
recordIt();
get('#stop').disabled = false;
function draw(time) {
rafId = requestAnimationFrame(draw);
context.drawImage(video, 0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
var url = canvas.toDataURL('image/webp', 1);
frames.push(url);
};
rafId = requestAnimationFrame(draw);
//Audio stuff
audioRecorder.clear();
audioRecorder.record();
};
/*Stop Recording*/
function stop() {
cancelAnimationFrame(rafId);
get('#stop').disabled = true;
recordIt();
setVideo();
//Audio stuff
audioRecorder.stop();
setAudio();
};
/*Call Whammy for creating video*/
function setVideo(vidUrl) {
var url = vidUrl || null;
var video = get('#recordedDiv video') || null;
if (!video) {
video = document.createElement('video');
video.autoplay = true;
video.controls = true;
video.style.width = canvas.width + 'px';
video.style.height = canvas.height + 'px';
get('#recordedDiv').appendChild(video);
} else {
window.URL.revokeObjectURL(video.src);
}
if (!url) {
var webmBlob = Whammy.fromImageArray(frames, 1000 / 60);
url = window.URL.createObjectURL(webmBlob);
}
video.src = url;
}
function setAudio() {
audioRecorder.exportWAV(function(blob) {
var audio = get('#recordedDiv audio') || null;
var url = URL.createObjectURL(blob);
if(!audio) {
var audio = document.createElement('audio');
audio.autoplay = true;
audio.controls = true;
audio.src = url;
get('#recordedDiv').appendChild(audio);
}
else {
audio.src = url;
}
});
}
/*Fingers Crossed*/
function init() {
get('#camera').addEventListener('click', getMedia);
get('#record').addEventListener('click', record);
get('#stop').addEventListener('click', stop);
}
init();
HTML
<html><head>
<meta charset="utf-8">
<title>Record and Play Simple Messages</title>
<link rel="stylesheet" type="text/css" href="./css/style.css">
<style type="text/css"></style></head>
<body>
Records webm video and audio using WebAudioAPI, whammy.js and recorder.js
Webp images not supported in firefox, hence it fails. Works on Chrome though.
<section>
<div>
<video autoplay="" width="320" height="240"></video><br>
<button id="camera">GetUserMedia</button>
</div>
<div id="recordedDiv">
<button id="record" disabled="">Record</button>
<button id="stop" disabled="">Stop</button><br>
</div>
</section>
<script type="text/javascript" src="./js/whammy.min.js"></script>
<script type="text/javascript" src="./js/recorder.js"></script>
<script type="text/javascript" src="./js/script.js"></script>
</body></html>
DEMO
I know I am answering bit late, and this is only applicable for firefox( 41 and above), you can try and create a mediastream from the canvas using CanvasCaptureMediaStream
Edit: they are implementing this media capture option in chrome as well, you can follow the issue here
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