I run into a very weird problem when I try to use file loader.
var sunTextureUrl = require("file?name=picture.png!../textures/flare.png");
console.log(sunTextureUrl);
My config is like this
output: {
path: path.resolve(__dirname, 'assets'),
publicPath: "/assets/",
filename: "[name].js"
},
module: {
loaders: [
{test: /\.(gif|png|jpe?g|svg)$/i, loader: 'file'},
{test: /\.glsl$/, loader: 'webpack-glsl'},
{test: /\.js$/, exclude: /node_modules/, loader: "babel-loader", query: {
presets: ['es2015']
}}
]
},
plugins: [
new webpack.optimize.CommonsChunkPlugin({name: 'vendors', filename: "vendors.js"}),
new webpack.optimize.UglifyJsPlugin(minifiedOpt),
new webpack.DefinePlugin({
'process.env': {
'NODE_ENV': JSON.stringify(opt.production ? 'production' : 'development')
}
}),
new webpack.ProvidePlugin({
THREE: 'three'
})
]
I get the following output:
Asset Size Chunks Chunk Names
c8510617bc54cb2c5b707a4dfdb98337.png 13.2 kB [emitted]
picture.png 82 bytes [emitted]
main.js 12.5 kB 0 [emitted] main
vendors.js 491 kB 1 [emitted] vendors
In browser, the console.log gives me
/assets/picture.png
So basically, webpack parses a single image to two. And the one with the hash as name is the image I want, and the picture.png is an empty image. Very strange.
In your above snippet, the loader referenced appears to be file
. Should it not be file-loader
?
{ test: /\.(gif|png|jpe?g|svg)$/i, loader: 'file-loader' },
FWIW, in my case, I had two conflicting rules:
{
test: /\.(png|jpe?g|gif)$/i,
use: [
{
loader: 'file-loader',
},
],
},
{
test: /\.(png|jpe?g|gif|svg)$/i,
use: [
{
loader: 'url-loader',
options: {
limit: 8192,
},
},
],
},
file-loader
above was redundant as url-loader
will fall back to file-loader
beyond the limit. So I removed the file-loader
rule.
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