In my code I set AudioContext.currentTime to jump to a different position in the playing track. This does not work. It's old code, so I am not sure if the webaudio specifications have changed or I just created wrong code. I've been searching for a solution to how this should work for ages now. The only solutions I have seen, seem to involve stopping the old sound and creating a new buffersource.
is there no way to specify the position within the playing track?
edit: I am aware that AudioContext.currentTime is now specified as readonly
I do it like this:
function playAudio(buffer, offsetInSeconds, duration) {
console.log('start playing audio');
var audioTrack = context.createBufferSource();
audioTrack.connect(context.destination);
audioTrack.buffer = buffer;
audioTrack.start(context.currentTime, offsetInSeconds, duration);
}
And yes, you have to create new bufferSource everytime.
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