I have an audio element
var audioSrc = 'https://mfbx9da4.github.io/assets/audio/dope-drum-loop_C_major.wav'
var audio = document.createElement('audio')
audio.src = audioSrc
I need the AudioBuffer
to do beat detection so I tried accessing the buffer when the audio is loaded as so:
audio.oncanplaythrough = () => {
console.info('loaded');
var source = context.createMediaElementSource(audio);
source.connect(context.destination);
console.info('source.buffer', source.buffer);
source.start()
}
However, the above code snippet logs
> loaded
> source.buffer undefined
It seems the best way to do this is to avoid <audio>
tags and load the audio via XHR:
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
const audioSrc =
"https://davidalbertoadler.com/assets/audio/dope-drum-loop_C_major.wav";
const audioData = await fetchAudio(audioSrc);
audioContext.decodeAudioData(audioData, onDecoded, onDecodeError);
function fetchAudio(url) {
return new Promise((resolve, reject) => {
const request = new XMLHttpRequest();
request.open("GET", url, true);
request.responseType = "arraybuffer";
request.onload = () => resolve(request.response);
request.onerror = (e) => reject(e);
request.send();
});
}
function onDecoded(buffer) {
// Play the song
console.log("Got the decoded buffer now play the song", buffer);
const source = audioContext.createBufferSource();
source.buffer = buffer;
source.connect(audioContext.destination);
source.loop = true;
source.start();
}
function onDecodeError(e) {
console.log("Error decoding buffer: " + e.message);
console.log(e);
}
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