Im working on a project combining Vuforia ImageTarget and VideoPlayback. I have 'N' number of targets and it have corresponding videos . For some imageTargets the video is flipped. I can't find any solution for this issue. Here is my VideoPlaybackRenderer
int videoPlaybackTextureID[] = new int[VideoPlayback.NUM_TARGETS];
// Keyframe and icon rendering specific
private int keyframeShaderID = 0;
private int keyframeVertexHandle = 0;
private int keyframeNormalHandle = 0;
private int keyframeTexCoordHandle = 0;
private int keyframeMVPMatrixHandle = 0;
private int keyframeTexSampler2DHandle = 0;
// We cannot use the default texture coordinates of the quad since these
// will change depending on the video itself
private float videoQuadTextureCoords[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, };
private Float videoQuadTextureCoordsTransformed[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,};
List<Float[]> videoQuadTextureCoordsTransformedList = new ArrayList<Float[]>();
// Trackable dimensions
Vec3F targetPositiveDimensions[] = new Vec3F[VideoPlayback.NUM_TARGETS];
looks like you need to select the object video and then apply something like this: example you select a cube.
this will rotate the cube 180 degrees without modifying any of the other rotational axis'
cube.transform.rotation = new Quaternion(cube.transform.rotation.x, cube.transform.rotation.y, cube.transform.rotation.z, 180);
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