I'm working on a web application that manages VRML files. I also want to let users see the uploaded files, without requiring a specific plug-in or player. X3DOM allows viewing X3D files without plug-ins on most browsers, so I'd like to use it.
Alas, it works on X3D files, and not VRML files. I need to convert VRML files to the X3D format.
The same people behind X3DOM released a package called InstantReality that has a utility that converts VRML to X3D. However, I'd much rather not use an external utility (I'm not even sure I'm allowed to use it on a commercial environment, I couldn't find its terms of use) but call a conversion routine from my application code.
ok so i think this is the full solution for you
1) user uploads a vrml file
2) that file gets saved to (file or db)
3) upon confirmation that the vrml file has been saved (and possibly validated as correct vrml syntax) it gets converted and saved to x3d (again as file or db) , with aopt this would be accomplished by aopt -i input.wrl -o output.x3d
FYI: aopt is avail for linux windows and mac
since you use python this maybe a way you could do it as well with blender although there are no full example of vrml to x3d this link should get you started http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Wavefront_OBJ#Command_Line_Converting
4) display the x3d via x3dom
MeshLab! There's an opensource project called MeshLab that does all sorts of processing on 3D meshes. It also has a command-line tool called MeshlabServer.
Running meshlabserver.exe -i <wrl file> -o <x3d file>
performs the conversion (very quickly). Since it's open-source, I don't have any licensing issues.
I also needed to convert VRML .wrl to .x3d; I tried meshlab
(meshlabserver
), but unfortunately, the version I have (.deb
2016.12~trusty2
on Ubuntu 14.04) compacts everything to a single mesh, and looses color in the process.
I found that view3dscene can do conversion from the command line, where the materials/colors are preserved in .x3d
, as they were in .wrl
:
view3dscene mymodel.wrl --write --write-encoding xml > mymodel.x3d
Since view3dscene
functions as a viewer for both .wrl
and .x3d
files, it can also be used immediately, to check if the converted (or the original) file has colors or not.
Since the ClassicVRML X3D Encoding is a direct successor of the VRML97 standard, in most cases you can copy the file, rename the .wrl file extension to a .x3dv file extension, and change the scene header from
#VRML V2.0 utf8
to
#VRML V3.3 utf8
PROFILE Immersive
Many converters exist, both commercial and open source. A full list is maintained at
If you simply want to convert X3D XML encoded files to VRML Classic encoded files you can use Titania, http://titania.create3000.de/. Open your .x3d file and save it as .x3dv or .wrl.
Titania also comes with a command line utitity »x3dtidy« that can do the conversion too.
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