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View with horizontal and vertical pan/drag and pinch-zoom

Is it possible to have a view who supports horizontal and vertical pan/drag. On top of that, I want to be able to pinch to zoom and double tap to zoom. Does this view exists on Android or does somebody knows a project who does?

To make it even more difficult, an other view (Button, TextView, VideoView, ...) needs to be added to the view. When the first/parent view is zoomed in or moved around, the subview (Button) needs to move around with the parent.

I've tried multiple solutions, but none of them have al the options I'm looking for.

  • https://github.com/MikeOrtiz/TouchImageView/tree/master/src/com/example/touch
  • http://vivin.net/2011/12/04/implementing-pinch-zoom-and-pandrag-in-an-android-view-on-the-canvas/
like image 726
Ceetn Avatar asked Sep 18 '12 15:09

Ceetn


1 Answers

I think it's possible to achieve what you want, but there is, as far as I know build in solution for it. From the second part of your question I guess that you don't want a zoomable View but a ViewGroup which is the super class of all Views that can contain other view (e.g. Layouts). Here is some code you could start from building your own ViewGroup most of it comes from this blog post:

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.view.*;

public class ZoomableViewGroup extends ViewGroup {

    private static final int INVALID_POINTER_ID = 1;
    private int mActivePointerId = INVALID_POINTER_ID;

    private float mScaleFactor = 1;
    private ScaleGestureDetector mScaleDetector;
    private Matrix mScaleMatrix = new Matrix();
    private Matrix mScaleMatrixInverse = new Matrix();

    private float mPosX;
    private float mPosY;
    private Matrix mTranslateMatrix = new Matrix();
    private Matrix mTranslateMatrixInverse = new Matrix();

    private float mLastTouchX;
    private float mLastTouchY;

    private float mFocusY;

    private float mFocusX;

    private float[] mInvalidateWorkingArray = new float[6];
    private float[] mDispatchTouchEventWorkingArray = new float[2];
    private float[] mOnTouchEventWorkingArray = new float[2];


    public ZoomableViewGroup(Context context) {
        super(context);
        mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
        mTranslateMatrix.setTranslate(0, 0);
        mScaleMatrix.setScale(1, 1);
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        int childCount = getChildCount();
        for (int i = 0; i < childCount; i++) {
            View child = getChildAt(i);
            if (child.getVisibility() != GONE) {
                child.layout(l, t, l+child.getMeasuredWidth(), t + child.getMeasuredHeight());
            }
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int childCount = getChildCount();
        for (int i = 0; i < childCount; i++) {
            View child = getChildAt(i);
            if (child.getVisibility() != GONE) {
                measureChild(child, widthMeasureSpec, heightMeasureSpec);
            }
        }
    }

    @Override
    protected void dispatchDraw(Canvas canvas) {
        canvas.save();
        canvas.translate(mPosX, mPosY);
        canvas.scale(mScaleFactor, mScaleFactor, mFocusX, mFocusY);
        super.dispatchDraw(canvas);
        canvas.restore();
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        mDispatchTouchEventWorkingArray[0] = ev.getX();
        mDispatchTouchEventWorkingArray[1] = ev.getY();
        mDispatchTouchEventWorkingArray = screenPointsToScaledPoints(mDispatchTouchEventWorkingArray);
        ev.setLocation(mDispatchTouchEventWorkingArray[0],
                mDispatchTouchEventWorkingArray[1]);
        return super.dispatchTouchEvent(ev);
    }

    /**
     * Although the docs say that you shouldn't override this, I decided to do
     * so because it offers me an easy way to change the invalidated area to my
     * likening.
     */
    @Override
    public ViewParent invalidateChildInParent(int[] location, Rect dirty) {

        mInvalidateWorkingArray[0] = dirty.left;
        mInvalidateWorkingArray[1] = dirty.top;
        mInvalidateWorkingArray[2] = dirty.right;
        mInvalidateWorkingArray[3] = dirty.bottom;


        mInvalidateWorkingArray = scaledPointsToScreenPoints(mInvalidateWorkingArray);
        dirty.set(Math.round(mInvalidateWorkingArray[0]), Math.round(mInvalidateWorkingArray[1]),
                Math.round(mInvalidateWorkingArray[2]), Math.round(mInvalidateWorkingArray[3]));

        location[0] *= mScaleFactor;
        location[1] *= mScaleFactor;
        return super.invalidateChildInParent(location, dirty);
    }

    private float[] scaledPointsToScreenPoints(float[] a) {
        mScaleMatrix.mapPoints(a);
        mTranslateMatrix.mapPoints(a);
        return a;
    }

    private float[] screenPointsToScaledPoints(float[] a){
        mTranslateMatrixInverse.mapPoints(a);
        mScaleMatrixInverse.mapPoints(a);
        return a;
    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {
        mOnTouchEventWorkingArray[0] = ev.getX();
        mOnTouchEventWorkingArray[1] = ev.getY();

        mOnTouchEventWorkingArray = scaledPointsToScreenPoints(mOnTouchEventWorkingArray);

        ev.setLocation(mOnTouchEventWorkingArray[0], mOnTouchEventWorkingArray[1]);
        mScaleDetector.onTouchEvent(ev);

        final int action = ev.getAction();
        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN: {
                final float x = ev.getX();
                final float y = ev.getY();

                mLastTouchX = x;
                mLastTouchY = y;

                // Save the ID of this pointer
                mActivePointerId = ev.getPointerId(0);
                break;
            }

            case MotionEvent.ACTION_MOVE: {
                // Find the index of the active pointer and fetch its position
                final int pointerIndex = ev.findPointerIndex(mActivePointerId);
                final float x = ev.getX(pointerIndex);
                final float y = ev.getY(pointerIndex);

                final float dx = x - mLastTouchX;
                final float dy = y - mLastTouchY;

                mPosX += dx;
                mPosY += dy;
                mTranslateMatrix.preTranslate(dx, dy);
                mTranslateMatrix.invert(mTranslateMatrixInverse);

                mLastTouchX = x;
                mLastTouchY = y;

                invalidate();
                break;
            }

            case MotionEvent.ACTION_UP: {
                mActivePointerId = INVALID_POINTER_ID;
                break;
            }

            case MotionEvent.ACTION_CANCEL: {
                mActivePointerId = INVALID_POINTER_ID;
                break;
            }

            case MotionEvent.ACTION_POINTER_UP: {
                // Extract the index of the pointer that left the touch sensor
                final int pointerIndex = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
                final int pointerId = ev.getPointerId(pointerIndex);
                if (pointerId == mActivePointerId) {
                    // This was our active pointer going up. Choose a new
                    // active pointer and adjust accordingly.
                    final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
                    mLastTouchX = ev.getX(newPointerIndex);
                    mLastTouchY = ev.getY(newPointerIndex);
                    mActivePointerId = ev.getPointerId(newPointerIndex);
                }
                break;
            }
        }
        return true;
    }

    private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {

        @Override
        public boolean onScale(ScaleGestureDetector detector) {
            mScaleFactor *= detector.getScaleFactor();
            if (detector.isInProgress()) {
                mFocusX = detector.getFocusX();
                mFocusY = detector.getFocusY();
            }
            mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
            mScaleMatrix.setScale(mScaleFactor, mScaleFactor,
                    mFocusX, mFocusY);
            mScaleMatrix.invert(mScaleMatrixInverse);
            invalidate();
            requestLayout();


            return true;
        }
    }
}

What this class should be able to do, is dragging the content around and allowing pinch to zoom, double tap to zoom isn't possible right now, but it should be easy to implement in the onTouchEvent method.

If you have questions how to layout the childs in your ViewGroup I found this video very helpfull or if you have any further questions how single methods work or anything else feel free to ask in the comments.

like image 196
const-ae Avatar answered Nov 16 '22 00:11

const-ae