I'm trying to get my iPhone to vibrate while I'm recording.
I've tried this:
UInt32 category = kAudioSessionCategory_PlayAndRecord;
status |= AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category);
UInt32 allowMixing = true;
status |= AudioSessionSetProperty (
kAudioSessionProperty_OverrideCategoryMixWithOthers, // 1
sizeof (allowMixing), // 2
&allowMixing // 3
);
status |= AudioSessionSetProperty(
kAudioSessionProperty_OtherMixableAudioShouldDuck, // 1
sizeof (allowMixing), // 2
&allowMixing // 3
);
As suggested here. Then vibrate the device later on by calling
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
But it does not work. But it does not vibrate. It records fine, and if I call a vibrate moments before I stop recording it vibrates after stop it.
Apparently it's a bug, does anyone know of a work around?
AT LAST! As of iOS 13, there is a new property on AVAudioSession
let _ = try? AVAudioSession.sharedInstance().setCategory(.playAndRecord)
if #available(iOS 13.0, *) {
let _ = try? AVAudioSession.sharedInstance().setAllowHapticsAndSystemSoundsDuringRecording(true)
}
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