I have some performance critical code that involves sorting a very short fixed-length array with between around 3 and 10 elements in C++ (the parameter changes at compile time).
It occurred to me that a static sorting network specialised to each possible input size would perhaps be a very efficient way to do this: We do all the comparisons necessary to figure out which case we are in, then do the optimal number of swaps to sort the array.
To apply this, we use a bit of template magic to deduce the array length and apply the correct network:
#include <iostream> using namespace std; template< int K > void static_sort(const double(&array)[K]) { cout << "General static sort\n" << endl; } template<> void static_sort<3>(const double(&array)[3]) { cout << "Static sort for K=3" << endl; } int main() { double array[3]; // performance critical code. // ... static_sort(array); // ... }
Obviously it's quite a hassle to code all this up, so:
For now I just use insertion sort with a static template parameter (as above), in the hope that it will encourage unrolling and other compile-time optimisations.
Your thoughts welcome.
Update: I wrote some testing code to compare a 'static' insertion short and std::sort. (When I say static, I mean that the array size is fixed and deduced at compile time (presumably allowing loop unrolling etc). I get at least a 20% NET improvement (note that the generation is included in the timing). Platform: clang, OS X 10.9.
The code is here https://github.com/rosshemsley/static_sorting if you would like to compare it to your implementations of stdlib.
I have still yet to find a nice set of implementations for comparator network sorters.
Quicksort is one of the most efficient sorting algorithms, and this makes of it one of the most used as well. The first thing to do is to select a pivot number, this number will separate the data, on its left are the numbers smaller than it and the greater numbers on the right.
A sorting network is a comparison network for which the output sequence is monotonically increasing (that is b1≤ b2 ≤ .... bn) for every input sequence.
Here is a little class that uses the Bose-Nelson algorithm to generate a sorting network on compile time.
/** * A Functor class to create a sort for fixed sized arrays/containers with a * compile time generated Bose-Nelson sorting network. * \tparam NumElements The number of elements in the array or container to sort. * \tparam T The element type. * \tparam Compare A comparator functor class that returns true if lhs < rhs. */ template <unsigned NumElements, class Compare = void> class StaticSort { template <class A, class C> struct Swap { template <class T> inline void s(T &v0, T &v1) { T t = Compare()(v0, v1) ? v0 : v1; // Min v1 = Compare()(v0, v1) ? v1 : v0; // Max v0 = t; } inline Swap(A &a, const int &i0, const int &i1) { s(a[i0], a[i1]); } }; template <class A> struct Swap <A, void> { template <class T> inline void s(T &v0, T &v1) { // Explicitly code out the Min and Max to nudge the compiler // to generate branchless code. T t = v0 < v1 ? v0 : v1; // Min v1 = v0 < v1 ? v1 : v0; // Max v0 = t; } inline Swap(A &a, const int &i0, const int &i1) { s(a[i0], a[i1]); } }; template <class A, class C, int I, int J, int X, int Y> struct PB { inline PB(A &a) { enum { L = X >> 1, M = (X & 1 ? Y : Y + 1) >> 1, IAddL = I + L, XSubL = X - L }; PB<A, C, I, J, L, M> p0(a); PB<A, C, IAddL, J + M, XSubL, Y - M> p1(a); PB<A, C, IAddL, J, XSubL, M> p2(a); } }; template <class A, class C, int I, int J> struct PB <A, C, I, J, 1, 1> { inline PB(A &a) { Swap<A, C> s(a, I - 1, J - 1); } }; template <class A, class C, int I, int J> struct PB <A, C, I, J, 1, 2> { inline PB(A &a) { Swap<A, C> s0(a, I - 1, J); Swap<A, C> s1(a, I - 1, J - 1); } }; template <class A, class C, int I, int J> struct PB <A, C, I, J, 2, 1> { inline PB(A &a) { Swap<A, C> s0(a, I - 1, J - 1); Swap<A, C> s1(a, I, J - 1); } }; template <class A, class C, int I, int M, bool Stop = false> struct PS { inline PS(A &a) { enum { L = M >> 1, IAddL = I + L, MSubL = M - L}; PS<A, C, I, L, (L <= 1)> ps0(a); PS<A, C, IAddL, MSubL, (MSubL <= 1)> ps1(a); PB<A, C, I, IAddL, L, MSubL> pb(a); } }; template <class A, class C, int I, int M> struct PS <A, C, I, M, true> { inline PS(A &a) {} }; public: /** * Sorts the array/container arr. * \param arr The array/container to be sorted. */ template <class Container> inline void operator() (Container &arr) const { PS<Container, Compare, 1, NumElements, (NumElements <= 1)> ps(arr); }; /** * Sorts the array arr. * \param arr The array to be sorted. */ template <class T> inline void operator() (T *arr) const { PS<T*, Compare, 1, NumElements, (NumElements <= 1)> ps(arr); }; }; #include <iostream> #include <vector> int main(int argc, const char * argv[]) { enum { NumValues = 32 }; // Arrays { int rands[NumValues]; for (int i = 0; i < NumValues; ++i) rands[i] = rand() % 100; std::cout << "Before Sort: \t"; for (int i = 0; i < NumValues; ++i) std::cout << rands[i] << " "; std::cout << "\n"; StaticSort<NumValues> staticSort; staticSort(rands); std::cout << "After Sort: \t"; for (int i = 0; i < NumValues; ++i) std::cout << rands[i] << " "; std::cout << "\n"; } std::cout << "\n"; // STL Vector { std::vector<int> rands(NumValues); for (int i = 0; i < NumValues; ++i) rands[i] = rand() % 100; std::cout << "Before Sort: \t"; for (int i = 0; i < NumValues; ++i) std::cout << rands[i] << " "; std::cout << "\n"; StaticSort<NumValues> staticSort; staticSort(rands); std::cout << "After Sort: \t"; for (int i = 0; i < NumValues; ++i) std::cout << rands[i] << " "; std::cout << "\n"; } return 0; }
Benchmarks
The following benchmarks are compiled with clang -O3 and ran on my mid-2012 macbook air.
Time (in milliseconds) to sort 1 million arrays.
The number of milliseconds for arrays of size 2, 4, 8 are 1.943, 8.655, 20.246 respectively.
Here are the average clocks per sort for small arrays of 6 elements. The benchmark code and examples can be found at this question:
Fastest sort of fixed length 6 int array
Direct call to qsort library function : 342.26 Naive implementation (insertion sort) : 136.76 Insertion Sort (Daniel Stutzbach) : 101.37 Insertion Sort Unrolled : 110.27 Rank Order : 90.88 Rank Order with registers : 90.29 Sorting Networks (Daniel Stutzbach) : 93.66 Sorting Networks (Paul R) : 31.54 Sorting Networks 12 with Fast Swap : 32.06 Sorting Networks 12 reordered Swap : 29.74 Reordered Sorting Network w/ fast swap : 25.28 Templated Sorting Network (this class) : 25.01
It performs as fast as the fastest example in the question for 6 elements.
The code used for the benchmarks can be found here.
It includes more features and further optimizations for more robust performance on real-world data.
The other answers are interesting and fairly good, but I believe that I can provide some additional elements of answer, point per point:
int
of size 0-14 with different sorting algorithms. As you can see, the sorting networks can provide a significant speedup if you really need it.No standard implementation of std::sort
I know of use sorting networks; when they are not fine-tuned, they might be slower than a straight insertion sort. libc++'s std::sort
has dedicated algorithms to sort 0 thru 5 values at once but they it doesn't use sorting networks either. The only sorting algorithm I know of which uses sorting networks to sort a few values is Wikisort. That said, the research paper Applying Sorting Networks to Synthesize Optimized Sorting Libraries suggests that sorting networks could be used to sort small arrays or to improve recursive sorting algorithms such as quicksort, but only if they are fine-tuned to take advantage of specific hardware instructions.
The access aligned sort algorithm is some kind of bottom-up mergesort that apparently uses bitonic sorting networks implemented with SIMD instructions for the first pass. Apparently, the algorithm could be faster than the standard library one for some scalar types.
I can actually provide such information for the simple reason that I developed a C++14 sorting library that happens to provide efficient sorting networks of size 0 thru 32 that implement the optimizations described in the previous section. I used it to generate the graph in the first section. I am still working on the sorting networks part of the library to provide size-optimal, depth-optimal and swaps-optimal networks. Small optimal sorting networks are found with brute force while bigger sorting networks use results from the litterature.
Note that none of the sorting algorithms in the library directly use sorting networks, but you can adapt them so that a sorting network will be picked whenever the sorting algorithm is given a small std::array
or a small fixed-size C array:
using namespace cppsort; // Sorters are function objects that can be // adapted with sorter adapters from the // library using sorter = small_array_adapter< std_sorter, sorting_network_sorter >; // Now you can use it as a function sorter sort; // Instead of a size-agnostic sorting algorithm, // sort will use an optimal sorting network for // 5 inputs since the bound of the array can be // deduced at compile time int arr[] = { 2, 4, 7, 9, 3 }; sort(arr);
As mentioned above, the library provides efficient sorting networks for built-in integers, but you're probably out of luck if you need to sort small arrays of something else (e.g. my latest benchmarks show that they are not better than a straight insertion sort even for long long int
).
You could probably use template metaprogramming to generate sorting networks of any size, but no known algorithm can generate the best sorting networks, so you might as well write the best ones by hand. I don't think the ones generated by simple algorithms can actually provide usable and efficient networks anyway (Batcher's odd-even sort and pairwise sorting networks might be the only usable ones) [Another answer seems to show that generated networks could actually work].
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