What is the fundamental difference, if any, between a C++ std::vector and std::basic_string?
TLDR: string s are optimized to only contain character primitives, vector s can contain primitives or objects.
A vector of strings is created the way a vector of any other type would be created. Remember to make the template specialization, string. Do not forget to include the string library and the vector library. The common ways of creating vectors with string as the element type have been illustrated above.
vector will probably be faster since it doesn't do SSO like string does.
These are interchangeable, std::string just offers additional functionality.
basic_string doesn't call constructors and destructors of its elements. vector does.
swapping basic_string invalidates iterators (enabling small string optimization), swapping vectors doesn't.
basic_string memory may not be allocated continuously in C++03. vector is always continuous. This difference is removed in C++0x [string.require]:
The char-like objects in a basic_string object shall be stored contiguously
basic_string has interface for string operations. vector doesn't.
basic_string may use copy on write strategy (in pre C++11). vector can't.
Relevant quotes for non-believers:
[basic.string]:
The class template basic_string conforms to the requirements for a Sequence Container (23.2.3), for a Reversible Container (23.2), and for an Allocator-aware container (Table 99), except that basic_string does not construct or destroy its elements using allocator_traits::construct and allocator_- traits::destroy and that swap() for basic_string invalidates iterators. The iterators supported by basic_string are random access iterators (24.2.7).
basic_string
gives compiler and standard library implementations, a few freedoms over vector:
The "small string optimization" is valid on strings, which allows implementations to store the actual string, rather than a pointer to the string, in the string object when the string is short. Something along the lines of:
class string
{
size_t length;
union
{
char * usedWhenStringIsLong;
char usedWhenStringIsShort[sizeof(char*)];
};
};
In C++03, the underlying array need not be contiguous. Implementing basic_string
in terms of something like a "rope" would be possible under the current standard. (Though nobody does this because that would make the members std::basic_string::c_str()
and std::basic_string::data()
too expensive to implement.)
C++11 now bans this behavior though.
In C++03, basic_string
allows the compiler/library vendor to use copy-on-write for the data (which can save on copies), which is not allowed for std::vector
. In practice, this used to be a lot more common, but it's less common nowadays because of the impact it has upon multithreading. Either way though, your code cannot rely on whether or not std::basic_string
is implemented using COW.
C++11 again now bans this behavior.
There are a few helper methods tacked on to basic_string
as well, but most are simple and of course could easily be implemented on top of vector
.
The key difference is that std::vector
should keep its data in continuous memory, when std::basic_string
could not to. As a result:
std::vector<char> v( 'a', 3 );
char* x = &v[0]; // valid
std::basic_string<char> s( "aaa" );
char* x2 = &s[0]; // doesn't point to continuous buffer
//For example, the behavior of
std::cout << *(x2+1);
//is undefined.
const char* x3 = s.c_str(); // valid
On practice this difference is not so important.
string
s are optimized to only contain character primitives, vector
s can contain primitives or objectsThe preeminent difference between vector
and string
is that vector
can correctly contain objects, string
works only on primitives. So vector
provides these methods that would be useless for a string
working with primitives:
Even extending string
will not allow it to correctly handle objects, because it lacks a destructor. This should not be viewed as a drawback, it allows significant optimization over vector
in that string
can:
char_traits
, one of string
's template arguments, to define how operations should be implemented on the contained primitives (of which only char
, wchar_t
, char16_t
, and char32_t
are implemented: http://en.cppreference.com/w/cpp/string/char_traits)Particularly relevant are char_traits::copy
, char_traits::move
, and char_traits::assign
obviously implying that direct assignment, rather than construction or destruction will be used which is again, preferable for primitives. All this specialization has the additional drawbacks to string
that:
char
, wchar_t
, char16_t
, or char32_t
primitives types will be used. Obviously, primitives of sizes up to 32-bit, could use their equivalently sized char_type
: https://stackoverflow.com/a/35555016/2642059, but for primitives such as long long
a new specialization of char_traits
would need to be written, and the idea of specializing char_traits::eof
and char_traits::not_eof
instead of just using vector<long long>
doesn't seem like the best use of time.vector
iterator, but string
iterators are additionally invalidated by string::swap
and string::operator=
Additional differences in the interfaces of vector
and string
:
string::data
: Why Doesn't std::string.data() provide a mutable char*?
string
provides functionality for working with words unavailable in vector
: string::c_str
, string::length
, string::append
, string::operator+=
, string::compare
, string::replace
, string::substr
, string::copy
, string::find
, string::rfind
, string::find_first_of
, string::find_first_not_of
, string::flind_last_of
, string::find_last_not_of
, string::operator+
, string::operator>>
, string::operator<<
, string::stoi
, string::stol
, string::stoll
, string::stoul
, string::stoull
, string::stof
, string::stod
, string::stold
, stirng::to_string
, string::to_wstring
vector
accepts arguments of another vector
, string
accepts a string
or a char*
Note this answer is written against C++11, so string
s are required to be allocated contiguously.
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