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Value assignment for reference type in C#

Tags:

c#

.net

What is the proper way to implement assignment by value for a reference type? I want to perform an assignment, but not change the reference.

Here is what I'm talking about:

void Main()
{
    A a1 = new A(1);
    A a2 = new A(2);
    a1 = a2; //WRONG: Changes reference
    a1.ValueAssign(a2); //This works, but is it the best way?
}

class A
{
    int i;

    public A(int i)
    {
        this.i = i;
    }

    public void ValueAssign(A a)
    {
        this.i = a.i;
    }
}

Is there some sort of convention I should be using for this? I feel like I'm not the first person that has encountered this. Thanks.

EDIT:

Wow. I think I need to tailor my question more toward the actual problem I'm facing. I'm getting a lot of answers that do not meet the requirement of not changing the reference. Cloning is not the issue here. The problem lies in ASSIGNING the clone.

I have many classes that depend on A - they all share a reference to the same object of class A. So, whenever one classes changes A, it's reflected in the others, right? That's all fine and well until one of the classes tries to do this:

myA = new A();

In reality I'm not doing new A() but I'm actually retrieving a serialized version of A off the hard drive. But anyways, doing this causes myA to receive a NEW REFERENCE. It no longer shares the same A as the rest of the classes that depend on A. This is the problem that I am trying to address. I want all classes that have the instance of A to be affected by the line of code above.

I hope this clarifies my question. Thank you.

like image 644
James Jones Avatar asked Jun 30 '09 19:06

James Jones


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2 Answers

It sounds like you're talking about cloning. Some objects will support this (via ICloneable) but most won't. In many cases it doesn't make sense anyway - what does it mean to copy a FileStream object? ICloneable is generally regarded as a bad interface to use, partly because it doesn't specify the depth of the clone.

It's better to try to change your way of thinking so this isn't necessary. My guess is that you're a C++ programmer - and without wishing to cast any judgements at all: don't try to write C# as if it's C++. You'll end up with unidiomatic C# which may not work terrible well, may be inefficient, and may be unintuitive for C# developers to understand.

One option is to try to make types immutable where possible - at that point it doesn't matter whether or not there's a copy, as you wouldn't be able to change the object anyway. This is the approach that String takes, and it works very well. It's just a shame that there aren't immutable collections in the framework (yet).

In your case, instead of having the ValueAssign method, you would have WithValue which would return a new instance with just the value changed. (Admittedly that's the only value available in your case...) I realise that this sort of copying (of all but the property that's about to change) goes against what I was saying about copying being somewhat unidiomatic in C#, but it's within the class rather than an outside body deciding when to copy.

I suspect I'm not explaining this terribly well, but my general advice is to design around it rather than to try to explicitly copy all over the place.

like image 199
Jon Skeet Avatar answered Oct 13 '22 10:10

Jon Skeet


I believe you should be using a struct instead of a class than, as structs work by value and not by reference.

like image 30
MiffTheFox Avatar answered Oct 13 '22 10:10

MiffTheFox