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Valid Locale Names

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How do you find valid locale names?

I am currently using MAC OS X.
But information about other platforms would also be useful.

#include <fstream> #include <iostream>   int main(int argc,char* argv[]) {     try     {         std::wifstream  data;         data.imbue(std::locale("en_US.UTF-16"));         data.open("Plop");     }     catch(std::exception const& e)     {         std::cout << "Exception: " << e.what() << "\n";         throw;     } }  % g++ main.cpp % ./a.out Exception: locale::facet::_S_create_c_locale name not valid Abort 
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Martin York Avatar asked Dec 17 '09 15:12

Martin York


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What is locale name?

A locale name is based on the language tagging conventions of IETF BCP 47 ( Windows Vista and later), and is represented by LOCALE_SNAME. Generally, the pattern <language>-<REGION> is used. Here, language is a lowercase ISO 639 language code. The codes from ISO 639-1 are used when available.


1 Answers

This page says:

The constructor call std::locale("") creates a locale object that represents the user's preferences. The standard doesn't say what this means, but on many systems the library substitutes whatever is found in an environment variable (often LANG or LC_ALL) in place of the empty string. A common name for the American locale, for example, is "en_US". (On POSIX systems you can type locale -a to list the names of supported locales.)

locale -a should work for you.

If you mean programatically from the C++ std libary I'm not sure.

This stack overflow question is probably also relevant, but he doesn't seem to have had much response.

Edit

To use UTF-16 you probably will need to use libiconv as mentioned in this question.

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Nick Fortescue Avatar answered Sep 17 '22 15:09

Nick Fortescue