I get an image by URI (web or file system) and want to encode it into PNG and save to a temporary file:
var bin = new MemoryStream(raw).AsRandomAccessStream(); //raw is byte[]
var dec = await BitmapDecoder.CreateAsync(bin);
var pix = (await dec.GetPixelDataAsync()).DetachPixelData();
var res = new FileStream(Path.Combine(ApplicationData.Current.LocalFolder.Path, "tmp.png"), FileMode.Create);
var enc = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, res.AsRandomAccessStream());
enc.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore, dec.PixelWidth, dec.PixelHeight, 96, 96, pix);
await enc.FlushAsync(); //hangs here
res.Dispose();
Problem is, this code hangs on the await enc.FlushAsync()
line.
Please help! Thanks.
I don't know for sure why your code hangs -- but you're using several IDisposable
thingies, which may be related. At any rate, here's some code that does pretty much what you're trying to do, and it does work:
StorageFile file = await ApplicationData.Current.TemporaryFolder
.CreateFileAsync("image", CreationCollisionOption.GenerateUniqueName);
using (IRandomAccessStream outputStream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
using (MemoryStream imageStream = new MemoryStream())
{
using (Stream pixelBufferStream = image.PixelBuffer.AsStream())
{
pixelBufferStream.CopyTo(imageStream);
}
BitmapEncoder encoder = await BitmapEncoder
.CreateAsync(BitmapEncoder.PngEncoderId, outputStream);
encoder.SetPixelData(
BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Ignore,
(uint)image.PixelWidth,
(uint)image.PixelHeight,
dpiX: 96,
dpiY: 96,
pixels: imageStream.ToArray());
await encoder.FlushAsync();
}
}
(My image
is a WriteableBitmap
; not sure what your raw
is?)
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