I have the following struct:
#include <string>
#include <vector>
struct A {
std::string name;
int id;
};
And a vector containing A elements:
std::vector<A> a_vector;
I am trying to append an element to the vector and change its values using the following:
void test()
{
A a;
get_a(a);
//Up to this point I thought modifying this a object would mean modifying the back element of the vector. But it doesn't work as planned, doing this:
a.id = 2; //Doesn't modify the id of the element in the vector.
}
where get_a is defined as : (The code is simplified, in the real one I really need to pass a as argument and not get it as return)
void get_a(A& a) //This function normally assigns a in different ways
{
a_vector.emplace_back();
a = a_vector.back();
}
How can I do to have the a element be the same as the one in the vector? Do I really have to use pointers?
A a;
a = a_vector.back();
Here you're copy-assigning a_vector.back() to a. This is not a reference, so modifying a will not modify the element inside the vector.
You want this instead:
A& a = a_vector.back();
If you cannot immediately initialize your reference with a_vector.back(), consider using a pointer...
A* a;
// ...
a = &a_vector.back();
// ...
something(*a);
...or an index:
std::size_t a_idx;
// ...
a_idx = a_vector.size() - 1;
// ...
something(a_vector[a_idx]);
The pointer will work fine if you know that the vector won't get resized. If the vector resize, iterators and pointers will be invalidated.
The index will work fine even if the vector gets resized, as long as the elements are not removed/shifted around.
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