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using touchstart causes screen to become fuzzy on touchstart

I am currently testing touchstart functionality on my device (Samsung galaxy S2) for my game. I am programming using javascript and jquery wrapped under phonegap in android and currently having issues as follows:

  • my touch start event (e.g triggering an attack button "touchstart" event to run some javascript to perform the attack action) causes my screen to become temporarily fuzzy, then back to normal in less than a second, so more like a screen flicker where images become jittery). I am not using css transforms or transitions just plain css and images.

Can someone please let me know if they have encountered moreorless similar issues to mine. A bit at a loss whether it is a hardware or touchstart issue where i can solve that problem.

Sample Javascript below for my navigation controls (left, up, down, right touchstart tap):

if ('ontouchstart' in document.documentElement) {
        var left = document.getElementById('left');
        left.addEventListener("touchstart", function(e){
            if(controlsPlayerChar == '')
            {
                return false;
            }

            var l_oldCell = $('#' + controlsPlayerChar).parent().attr('id');
            var l_xy = l_oldCell.split('_');
            var l_x = l_xy[0];
            var l_y = l_xy[1];

            if(l_y == 1)
            {
                direction = "left";
                setCharDynamics(controlsPlayerChar);
                return false;
            }

            var l_newCell = l_x + '_' + (parseInt(l_y) - 1);

            //  validate if next cell is empty
            if($('#' + l_newCell + ':has(".shadow")').val() != undefined
            || $('#' + l_newCell + ':has(".ally")').val() != undefined
            || $('#' + l_newCell + ':has(".obstacle")').val() != undefined)
            {
                direction = "left";
                setCharDynamics(controlsPlayerChar);
                return false;
            }

            $('#' + l_newCell).append($('#' + controlsPlayerChar));
            $('#' + l_oldCell + ' ' + '#' + controlsPlayerChar).remove();   

            //  set char direction to 'left' and set next footstep
            setDirection('left');
            setFootstep(footstep);
            setCharDynamics(controlsPlayerChar);
        });

        var up = document.getElementById('up');
        up.addEventListener("touchstart", function(e){
            if(controlsPlayerChar == '')
            {
                return false;
            }

            var u_oldCell = $('#' + controlsPlayerChar).parent().attr('id');
            var u_xy = u_oldCell.split('_');
            var u_x = u_xy[0];
            var u_y = u_xy[1];

            if(u_x == 1)
            {
                direction = "up";
                setCharDynamics(controlsPlayerChar);
                return false;
            }

            var u_newCell = (parseInt(u_x) - 1) + '_' + u_y;

            //  validate if next cell is empty
            if($('#' + u_newCell + ':has(".shadow")').val() != undefined
            || $('#' + u_newCell + ':has(".ally")').val() != undefined
            || $('#' + u_newCell + ':has(".obstacle")').val() != undefined)
            {
                direction = "up";
                setCharDynamics(controlsPlayerChar);
                return false;
            }

            $('#' + u_newCell).append($('#' + controlsPlayerChar));
            $('#' + u_oldCell + ' ' + '#' + controlsPlayerChar).remove();

            //  set char direction to 'up' and set next footstep
            setDirection('up');
            setFootstep(footstep);
            setCharDynamics(controlsPlayerChar);
        });

        var down = document.getElementById('down');
        down.addEventListener("touchstart", function(e){
            if(controlsPlayerChar == '')
            {
                return false;
            }

            var d_oldCell = $('#' + controlsPlayerChar).parent().attr('id');
            var d_xy = d_oldCell.split('_');
            var d_x = d_xy[0];
            var d_y = d_xy[1];

            if(d_x == rows)
            {
                direction = "down";
                setCharDynamics(controlsPlayerChar);
                return false;
            }

            var d_newCell = (parseInt(d_x) + 1) + '_' + d_y;
            //  validate if next cell is empty
            if($('#' + d_newCell + ':has(".shadow")').val() != undefined
            || $('#' + d_newCell + ':has(".ally")').val() != undefined
            || $('#' + d_newCell + ':has(".obstacle")').val() != undefined)
            {
                direction = "down";
                setCharDynamics(controlsPlayerChar);
                return false;
            }

            $('#' + d_newCell).append($('#' + controlsPlayerChar));
            $('#' + d_oldCell + ' ' + '#' + controlsPlayerChar).remove(); 

            //  set char direction to 'down' and set next footstep
            setDirection('down');
            setFootstep(footstep);
            setCharDynamics(controlsPlayerChar);
        });

        var right = document.getElementById('right');
        right.addEventListener("touchstart", function(e){
            if(controlsPlayerChar == '')
            {
                return false;
            }

            var r_oldCell = $('#' + controlsPlayerChar).parent().attr('id');
            var r_xy = r_oldCell.split('_');
            var r_x = r_xy[0];
            var r_y = r_xy[1];
            if(r_y == cols)
            {
                direction = "right";
                setCharDynamics(controlsPlayerChar);
                return false;
            }

            var r_newCell = r_x + '_' + (parseInt(r_y) + 1);

            //  validate if next cell is empty
            if($('#' + r_newCell + ':has(".shadow")').val() != undefined
            || $('#' + r_newCell + ':has(".ally")').val() != undefined
            || $('#' + r_newCell + ':has(".obstacle")').val() != undefined)
            {
                direction = "right";
                setCharDynamics(controlsPlayerChar);
                return false;
            }

            $('#' + r_newCell).append($('#' + controlsPlayerChar));
            $('#' + r_oldCell + ' ' + '#' + controlsPlayerChar).remove();

            //  set char direction to 'right' and set next footstep
            setDirection('right');
            setFootstep(footstep);
            setCharDynamics(controlsPlayerChar);
        });
}

Please let me know if you think anything is amiss with regards to above script. The way I add the touchstart event is the same in other areas of my script when e.g to launch an attack or launch an options menu for instance.

like image 926
Zen Pak Avatar asked Feb 08 '12 02:02

Zen Pak


People also ask

What is touchstart in JavaScript?

The touchstart event is used to execute a script whenever the user touches an HTML element. On touching a particular element, if the touchstart event is associated with it, it can be used to trigger a javascript function. Note: The touchstart event works only on touch screen devices.

What is touchstart?

Definition and Usage. The touchstart event occurs when the user touches an element. Note: The touchstart event will only work on devices with a touch screen. Tip: Other events related to the touchstart event are: touchend - occurs when the user removes the finger from an element.


3 Answers

Seems that this is tap highlighting.

You can try to disable this effect applying -webkit-tap-highlight-color CSS property on your controls or disable this in all elements using * selector.

For example:

.someelement {
    -webkit-tap-highlight-color: transparent;
}
like image 185
antyrat Avatar answered Oct 22 '22 08:10

antyrat


We've ran into this issue when using translate3d transformations.

We fixed it by setting

* { -webkit-transform: translate3d(0,0,0,); }

so that every element is initialized for the 3d space

like image 1
Jan Wikholm Avatar answered Oct 22 '22 10:10

Jan Wikholm


First of all, make sure you are calling preventDefault() on the event. I've noticed that if you are targeting mouse events as well, they can fire on touch. Otherwise, I use a slightly different method of disabling touch highlighting. Try:

 -webkit-tap-highlight-color: rgba(0,0,0,0);

In the css for your button.

like image 1
RestingRobot Avatar answered Oct 22 '22 08:10

RestingRobot