I have two .cpp files in one project, main.cpp and myfile.cpp
I have globaly defined struct mystruct in main.cpp, now I want to use this struct in myfile.cpp. When I write mystruct in a header file and include in both cpp files I get an error, saying mystruct redefinition. How should I solve this problem.
If a struct is declared in a header file in C++, you must include the header file everywhere a struct is used and where struct member functions are defined. The C++ compiler will give an error message if you try to call a regular function, or call or define a member function, without declaring it first.
C++ allows structs to be like classes, but one shouldn't use structs like classes.
You make the declarations in a header file, then use the #include directive in every . cpp file or other header file that requires that declaration. The #include directive inserts a copy of the header file directly into the . cpp file prior to compilation.
For a structure definition that is to be used across more than one source file, you should definitely put it in a header file. Then include that header file in any source file that needs the structure.
If you are trying to share the definition of a struct among several compilation units (cpp files), the common way is this: Place the definition of your struct in a header file (mystruct.h). If the struct contains any methods (i.e. it is rather a class with all member public by default), you can implement them in mystruct.CPP file, or, if they're lightweight, directly within the struct (which makes them inline by default).
mystruct.h:
#ifndef MYSTRUCT_H
#define MYSTRUCT_H
struct MyStruct
{
int x;
void f1() { /* Implementation here. */ }
void f2(); /* Implemented in mystruct.cpp */
};
#endif
mystruct.cpp
#include "mystruct.h"
// Implementation of f2() goes here
void MyStruct::f2() { ... }
You can use your struct in as many cpp files as you like, simply #include
mystruct.h:
main.cpp
#include "mystruct.h"
int main()
{
MyStruct myStruct;
myStruct.x = 1;
myStruct.f2();
// etc...
}
If, on the other hand, you are trying to share a global instance of the struct across several compilation units (it's not absolutely clear from your question), do as above but also add
extern MyStruct globalStruct;
to mystruct.h. This will announce that an instance is available with external linkage; in other words that a variable exists but is initialized elsewhere (in your case in mystruct.cpp). Add the initialization of the global instance to mystruct.cpp:
MyStruct globalStruct;
This is important. Without manually creating an instance of globalStruct
, you'd get unresolved-external linker errors. Now you have access to globalStruct
from each compilation unit that includes mystruct.h.
You should move the common struct to a header file and include that header in both files. Any other solution is a workaround.
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