I'm rather newbie on Android, and I'm working on a simple application to get some basic experience. My app is pretty simple and consists among other things of a broadcast receiver and some activities. Both components make use of a single database, so in theory it could happen that both try to access the db concurrently.
Currently I'm simply instantiating the db object (which is-a SQLite db helper class) each time I need it, and performing the needed operations: query, insert, etc.
From what I've been reading here and in some other documents, this has the problem of getting a "db locked" exception in case the db is accessed concurrently, so a better approach would be having a single instance of this db object so all components use the same db connection at all times.
Is the above reasoning correct? Would a singleton then be a good-enough solution for this? I know some purists may argue against it, but please note that this is a rather simple application so I can afford doing things I wouldn't in other cases.
Otherwise, what would a better option be? I've read about using content provider but it would be too much for this, besides that I'm not interested to share the data with other activities. I have indeed read this post and found it rather helpful.
Use the Singleton pattern when a class in your program should have just a single instance available to all clients; for example, a single database object shared by different parts of the program. The Singleton pattern disables all other means of creating objects of a class except for the special creation method.
Singleton is not a pattern to wrap globals. Singleton pattern should only be used to guarantee that one and only one instance of a given class exists during run time. People think Singleton is evil because they are using it for globals.
Thread Safe Singleton: A thread safe singleton is created so that singleton property is maintained even in multithreaded environment. To make a singleton class thread safe, getInstance() method is made synchronized so that multiple threads can't access it simultaneously.
The singleton pattern ensures that a class only has one instance and provides a global point of access to it. In other words, it restricts the instantiation of a class to one object.
Here is some sample code that illustrates three possible approaches. These will allow access to the database throughout the application.
This isn't the complete implementation, but it should give you a good idea on how to go about designing the DatabaseHelper
class correctly. The static factory method ensures that there exists only one DatabaseHelper instance at any time.
/** * create custom DatabaseHelper class that extends SQLiteOpenHelper */ public class DatabaseHelper extends SQLiteOpenHelper { private static DatabaseHelper mInstance = null; private static final String DATABASE_NAME = "databaseName"; private static final String DATABASE_TABLE = "tableName"; private static final int DATABASE_VERSION = 1; private Context mCxt; public static DatabaseHelper getInstance(Context ctx) { /** * use the application context as suggested by CommonsWare. * this will ensure that you dont accidentally leak an Activitys * context (see this article for more information: * http://android-developers.blogspot.nl/2009/01/avoiding-memory-leaks.html) */ if (mInstance == null) { mInstance = new DatabaseHelper(ctx.getApplicationContext()); } return mInstance; } /** * constructor should be private to prevent direct instantiation. * make call to static factory method "getInstance()" instead. */ private DatabaseHelper(Context ctx) { super(context, DATABASE_NAME, null, DATABASE_VERSION); this.mCtx = ctx; } }
This is the approach I would suggest. For one, the new CursorLoader
class requires ContentProvider
s, so if you want an Activity or Fragment to implement LoaderManager.LoaderCallbacks<Cursor>
with a CursorLoader
(which I suggest you take advantage of, it is magical!), you'll need to implement a ContentProvider
for your application. Further, you don't need to worry about making a Singleton database helper with ContentProviders. Simply call getContentResolver()
from the Activity and the system will take care of everything for you (in other words, there is no need for designing a Singleton pattern to prevent multiple instances from being created).
Hope this helps!
I never read about using a singleton to access a db on android. Would you mind to provide a link about that.
In my apps, I use simple dbhelper objects, not singletons, I was thinking this is more the job of the sql engine to ensure db is not locked, not the job of your android classes, and it works pretty well for my biggest app that is medium sized.
Update #1: looking at the reference you gave, it looks like the problem is not at all about using different instances of a dbhelper
. Even a single instance could encounter problems accessing the databases : the problem comes from a concurrent accesses. So the only way to ensure a proper access to the database by different threads is to use simple thread synchronization mechanisms (synchronized
methods or blocks), and it almost nothing to do with using a singleton.
Update #2 : the second link you provide clearly shows that their is a need for singleton dbhelper objects in the case of multiple threads writing concurrently in a db. This can happen if you do you sql operations (inserts/updates/deletes) from AsyncTasks for instance. In that case a singleton object dbhelper would simply put all sql operations in some sort of pipeline and execute them in order.
This solution could be easier to implement than using proper thread synchronization using synchronized methods in java. Actually I think there should be more emphasize somewhere in android docs about this problem and the use of a singleton db helper could be encouraged.
Thanks for this nice question and the follow ups.
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