To update React component every second with JavaScript, we can use the setInterval function to update a state in the useEffect hook. const [time, setTime] = useState(Date. now()); useEffect(() => { const interval = setInterval(() => setTime(Date.
1. Memoization using useMemo() and UseCallback() Hooks. Memoization enables your code to re-render components only if there's a change in the props. With this technique, developers can avoid unnecessary renderings and reduce the computational load in applications.
But, is there an option to prevent re-rendering with functional components? The answer is yes! Use React. memo() to prevent re-rendering on React function components.
You can see in the console tab, that the render lifecycle got triggered more than once on both the app and greeting component. This is because the React app component got re-rendered after the state values were modified, and it also re-rendered its child components.
That game developed with react and redux.I am not react-redux developer(I am .net developer) but I must continue that project so I am new in react and redux That game performance is too bad in some android phones.So I analyze project.I see that components render method works every second.My component contain more than 30 other components.So every secon it re render and this is cause bad performance in some old android phones
Why React component re render every second?Can I block this? I search for that problem I see that solution is shouldComponentUpdate function
shouldComponentUpdate(nextProps,nextState) {
console.log(nextProps.gameStore.get('state'));//waiting
console.log(this.props.gameStore.get('state'));//waiting
console.log(this.state);
console.log(nextState);
if (nextProps.gameStore.get('state')==this.props.gameStore.get('state')) {
return false;
}
else {
return true;
}
}
but in this function nextstate and this state is same, nextProps.gameStore.get('state') and this.props.gameStore.get('state') is the same.Why next state and current state is same?What should I do?I use constructor but it is still same here is all my component code
import React from 'react';
import { DragDropContext } from 'react-dnd';
import HTML5Backend from 'react-dnd-html5-backend';
//import { default as HTML5Backend } from 'react-dnd-touch-backend';
import { connect } from 'react-redux';
import { bindActionCreators } from 'redux';
import { bindFirstArguments } from 'utils/bindFirstArgument';
import * as OkeyGameActions from 'actions/OkeyGameActions';
import * as OkeyNetActions from 'actions/OkeyNetActions';
import * as OkeyChatActions from 'actions/Chatactions';
import { SeatDirection } from 'constants/AppConstants';
import { OkeyScoreboardDialog }
from 'components/OkeyScoreboardDialog/OkeyScoreboardDialog';
import OkeyMatchResultDialog
from 'components/OkeyMatchResultDialog/OkeyMatchResultDialog';
import OkeyRackWrapper from 'components/OkeyRackWrapper/OkeyRackWrapper';
import OkeyTopToolbar from 'components/OkeyTopToolbar/OkeyTopToolbar';
import OkeyTableToolbar from 'components/OkeyTableToolbar/OkeyTableToolbar';
import OkeyTableCenter from 'components/OkeyTableCenter/OkeyTableCenter';
import CustomDragLayer from 'components/CustomDragLayer/CustomDragLayer';
import MessageList from 'components/chat/MessageList';
import PrivateEastMessageList from 'components/chat/PrivateEastMessageList';
import PrivateNorthMessageList from 'components/chat/PrivateNorthMessageList';
import PrivateWestMessageList from 'components/chat/PrivateWestMessageList';
import PrivateSouthMessageList from 'components/chat/PrivateSouthMessageList';
import './_OkeyGame.scss';
function toJS(item) {
if (item === null) {
return null;
}
//var item1=item.toJS();
//if (item1.color==='BLACK') {
// var a='a';
//}
if (item == undefined) {
return;
}
return item.toJS();
}
function getRelativeDirection(selfSeat, direction) {
let relativeDirection = direction;
if (selfSeat >= 0) {
relativeDirection = (selfSeat - direction + 4) % 4;
}
return relativeDirection;
}
class OkeyGame extends React.Component {
constructor(props) {
super(props);
}
shouldComponentUpdate(nextProps,nextState) {
console.log(nextProps.gameStore.get('state'));//waiting
console.log(this.props.gameStore.get('state'));//waiting
console.log(this.state);
console.log(nextState);
if (nextProps.gameStore.get('state')==this.props.gameStore.get('state')) {
return false;
}
else {
return true;
}
}
render() {
const { dispatch, gameStore, gamePlay, playRules } = this.props;
let actions = bindActionCreators(OkeyGameActions, dispatch);
let netActions = bindActionCreators(OkeyNetActions, dispatch);
const currentTurn = gameStore.get('currentTurn');
const playState = {
selectedStone: gamePlay.get('selectedStone'),
gosterge: gamePlay.get('gosterge'),
middleStoneCount: gamePlay.get('middleStoneCount'),
currentTurn: currentTurn
};
if (playState.gosterge != undefined) {
window.localStorage.setItem('gostergeNumber', playState.gosterge._root.entries[0][1]);
window.localStorage.setItem('gostergeColor', playState.gosterge._root.entries[1][1]);
}
const hasOpenedStonesThisTurn = {
hasOpenedSequenceThisTurn: playRules.get('hasOpenedSequenceThisTurn'),
hasOpenedPairsThisTurn: playRules.get('hasOpenedPairsThisTurn')
};
const rules = {
canOpenSequence: playRules.get('canOpenSequence'),
canOpenPairs: playRules.get('canOpenPairs'),
canWithdraw: playRules.get('canWithdraw'),
canDiscard: playRules.get('canDiscard'),
canCollectOpen: playRules.get('canCollectOpen'),
canLeaveTaken: playRules.get('canLeaveTaken'),
canProcessStone: playRules.get('canProcessStone')
};
const discardMiniBoxes = {
discardMiniBoxPairs: gamePlay.get('pairs'),
discardMiniBoxSequence: gamePlay.get('sequence')
};
const selfSeat = gameStore.get('selfSeat');
const { westSeat, eastSeat, northSeat, southSeat } =
{
westSeat: getRelativeDirection(selfSeat, SeatDirection.WEST),
eastSeat: getRelativeDirection(selfSeat, SeatDirection.EAST),
northSeat: getRelativeDirection(selfSeat, SeatDirection.NORTH),
southSeat: getRelativeDirection(selfSeat, SeatDirection.SOUTH)
};
const players = {
selfSeat: selfSeat,
pSouth: {
seatId: southSeat,
discardStones: gamePlay.getIn(['discardStones', southSeat]),
profile: toJS(gameStore.getIn(['players', southSeat])),
dispatch: dispatch
},
pNorth: {
seatId: northSeat,
discardStones: gamePlay.getIn(['discardStones', northSeat]),
profile: toJS(gameStore.getIn(['players', northSeat])),
dispatch: dispatch
},
pEast: {
seatId: eastSeat,
discardStones: gamePlay.getIn(['discardStones', eastSeat]),
profile: toJS(gameStore.getIn(['players', eastSeat])),
dispatch: dispatch
},
pWest: {
seatId: westSeat,
discardStones: gamePlay.getIn(['discardStones', westSeat]),
profile: toJS(gameStore.getIn(['players', westSeat])),
dispatch: dispatch
}
};
let profiles = [
players.pSouth.profile,
players.pEast.profile,
players.pNorth.profile,
players.pWest.profile
];
localStorage.setItem("selfSeat", selfSeat);
localStorage.setItem("roomID", gameStore.get('id'));
if (selfSeat == 0)
profiles = [players.pSouth.profile,players.pEast.profile,players.pNorth.profile,players.pWest.profile];
else if (selfSeat == 1)
profiles = [players.pWest.profile,players.pSouth.profile,players.pEast.profile,players.pNorth.profile];
else if (selfSeat == 2)
profiles = [players.pNorth.profile,players.pWest.profile,players.pSouth.profile,players.pEast.profile];
else if (selfSeat == 3)
profiles = [players.pEast.profile,players.pNorth.profile,players.pWest.profile,players.pSouth.profile];
const matchState = {
name: gameStore.getIn(['options', 'name']),
maxRounds: gameStore.getIn(['options', 'rounds']),
stake: gameStore.getIn(['options', 'stakes']),
round: gameStore.get('round')
};
const owner = gamePlay.get('ownerID');
const scoreboard = gameStore.get('scoreboard');
const matchResult = gameStore.get('matchResult');
const restCountdown = gameStore.get('restCountdown');
const roomState = gameStore.get('roomState');
const { messageList } = this.props;
const { privateEastMessageList } = this.props;
const { privateNorthMessageList } = this.props;
const { privateWestMessageList } = this.props;
const { privateSouthMessageList } = this.props;
let chatActions = bindActionCreators(OkeyChatActions, dispatch);
// const dispatch1 = this.props
// each action has a first argument of room id
netActions = bindFirstArguments(netActions, gameStore.get('id'));
let from = gameStore.get('from');
let to = gameStore.get('to');
let gift = gameStore.get('gift');
let from1 = gameStore.get('from1');
let to1 = gameStore.get('to1');
let gift1 = gameStore.get('gift1');
let from2 = gameStore.get('from2');
let to2 = gameStore.get('to2');
let gift2 = gameStore.get('gift2');
let from3 = gameStore.get('from3');
let to3 = gameStore.get('to3');
let gift3 = gameStore.get('gift3');
let arayan = gameStore.get('arayan');
let aranan = gameStore.get('aranan');
return (
<div className="game-background" style={{background: 'url(http://okey101.xyz/staticImg/background.png)',backgroundSize:'cover'}}>
<div className="okey-game flex-centered-column">
<CustomDragLayer isMini={gamePlay.get('isOver') > 0}></CustomDragLayer>
<MessageList {...chatActions} {...netActions} messageList={messageList} />
<OkeyScoreboardDialog profiles={profiles}
scoreboard={scoreboard} />
<OkeyMatchResultDialog matchResult={matchResult}
{...netActions}
{...actions}
roomState={roomState}/>
<OkeyTopToolbar {...netActions}
{...matchState}
profiles={profiles}/>
<OkeyTableCenter {...actions}
{...netActions}
{...playState}
{...rules}
{...discardMiniBoxes}
{...players}
owner={owner}
messageList={messageList}
privateEastMessageList={privateEastMessageList}
privateNorthMessageList={privateNorthMessageList}
privateWestMessageList={privateWestMessageList}
privateSouthMessageList={privateSouthMessageList}
from={from}
to={to}
gift={gift}
from1={from1}
to1={to1}
gift1={gift1}
from2={from2}
to2={to2}
gift2={gift2}
from3={from3}
to3={to3}
gift3={gift3}
arayan={arayan}
aranan={aranan}
stones={gamePlay.get('stones')}/>
<OkeyRackWrapper {...actions}
{...netActions}
{...playState}
stones={gamePlay.get('stones')}
stoneGroups={gamePlay.get('stoneGroups')}/>
<OkeyTableToolbar {...actions}
{...netActions}
{...rules}
restCountdown={restCountdown}
currentTurn={currentTurn}
{...hasOpenedStonesThisTurn}
roomState={roomState}
stones={gamePlay.get('stones')}
{...discardMiniBoxes}
okeyStone={gamePlay.get('okeyStone')}/>
</div>
</div>
);
}
}
const mapStateToProps = (state => ({
gameStore: state.gameStore,
gamePlay: state.gamePlay,
playRules: state.playRules,
messageList: state.MessageList,
privateEastMessageList: state.PrivateEastMessageList,
privateNorthMessageList: state.PrivateNorthMessageList,
privateWestMessageList: state.PrivateWestMessageList,
privateSouthMessageList: state.PrivateSouthMessageList
}));
const OkeyGameWithDnD = DragDropContext(HTML5Backend)(OkeyGame);
export default connect(mapStateToProps)(OkeyGameWithDnD);
Edit:With Aftab Khan directives I change component to PureComponent but the page does not open and there is not error in console
I change this to
const mapStateToProps = (state => ({
gameStore: toJS(state.gameStore),
gamePlay: toJS(state.gamePlay),
playRules: toJS(state.playRules),
messageList: toJS(state.MessageList),
privateEastMessageList: toJS(state.PrivateEastMessageList),
privateNorthMessageList: toJS(state.PrivateNorthMessageList),
privateWestMessageList: toJS(state.PrivateWestMessageList),
privateSouthMessageList: toJS(state.PrivateSouthMessageList)
}));
but it still does not work then I change it to this
const mapStateToProps = (state => ({
gameStore: state.gameStore.toJS(),
gamePlay: state.gamePlay.toJS(),
playRules: state.playRules.toJS(),
messageList: state.MessageList.toJS(),
privateEastMessageList: state.PrivateEastMessageList.toJS(),
privateNorthMessageList: state.PrivateNorthMessageList.toJS(),
privateWestMessageList: state.PrivateWestMessageList.toJS(),
privateSouthMessageList: state.PrivateSouthMessageList.toJS()
}));
but it still does not open in browser
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